Dinamyc Combat

Easy, spectacular and fun melee combat system with combos, dual wielding, and weapon attributes from Minecraft Dungeons.
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Dinamyc Combat (1.0.1)

File namedinamyc_combat-26.1.2-neoforge-1.0.1.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Jul 17, 2026
Downloads
7
Size
2.1 MB
Mod Loaders
NeoForge
File ID
8451072
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:dinamyc-combat-1600733:8451072"

Learn more about Curse Maven

What's new

v1.0.1 - Arm Visibility Fix & Weapon Effects

Fix

  • Arm visibility toggle keeps animation running: setting isShowingArmsInFirstPerson to false no longer disables the first-person animation entirely. Arms become invisible but the weapon continues to animate normally.
  • First-person enabled check: isFirstPersonEnabled() no longer depends on IS_SHOWING_ARMS_IN_FIRST_PERSONFIRST_PERSON_ANIMATIONS config works independently.

New

  • Weapon trail particles (isShowingWeaponTrails): sparks appear along the swing arc during attacks.
  • Visual slash effects (isShowingSlashEffects): end rod particles burst at the weapon tip on each swing.
  • Both effects are independently configurable and can be combined or used separately.

Technical Changes

  • CombatAnimationController.getFirstPersonMode() always returns THIRD_PERSON_MODEL during attacks — arm visibility controlled via FirstPersonConfiguration.setShowRightArm()/setShowLeftArm()
  • WeaponEffectManager: tracks active attacks, calculates swing position from preset arc, spawns particles each tick
  • SwingArc enum: defines swing curves for each preset type (horizontal, vertical, stab, slam, spin, etc.)
  • Attack speed modifier now applies before triggering weapon effects in handleAttackAnimation()

JAR: dinamyc_combat-26.1.2-neoforge-1.0.1.jar

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