Dinamyc Combat

Easy, spectacular and fun melee combat system with combos, dual wielding, and weapon attributes from Minecraft Dungeons.
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Dinamyc Combat (1.0.0)

File namedinamyc_combat-26.1.2-neoforge-1.0.0.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Jul 17, 2026
Downloads
10
Size
2.0 MB
Mod Loaders
NeoForge
File ID
8450745
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:dinamyc-combat-1600733:8450745"

Learn more about Curse Maven

What's new

v1.0.0 - First Stable Release

First stable release of Dinamyc Combat. All features are now production-ready with full first-person animation support, configurable arm visibility, and weapon speed scaling.

Highlights

  • 33 weapon presets with unique attack patterns (slash, stab, slam, spin)
  • First-person animations — full player model renders in first person during attacks
  • Configurable arm visibility — toggle arms on/off in first person (isShowingArmsInFirstPerson)
  • Weapon speed scaling — attack animations match weapon attack speed
  • Hold-to-attack — continuous attacks while holding the button
  • Off-hand mining prevention — weapons block mining in both hands

Fix

  • Off-hand mining: weapons in the off-hand now prevent block mining correctly

New

  • Client config option isShowingArmsInFirstPerson — show/hide arms during first-person attacks (default: true)

Technical Changes

  • CombatAnimationController.getFirstPersonMode() — respects ClientConfig.IS_SHOWING_ARMS_IN_FIRST_PERSON config
  • handleAttackAnimation()SpeedModifier(speed) uses Attributes.ATTACK_SPEED for weapon-synced animation speed
  • shouldPreventMining() — checks both main hand and off-hand via isWeapon()
  • First-person view returns to FirstPersonMode.NONE when not attacking (vanilla view preserved)

Dependencies

  • Player Animation Core 1.0.0 (included)

JAR: dinamyc_combat-26.1.2-neoforge-1.0.0.jar

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