Diminishing Health

Lose half your max health on death. Recover it with golden apples, rest, or sheer determination.

File Details

diminishing_health-1.1.1-forge-1.20.1.jar

  • R
  • Aug 6, 2025
  • 199.40 KB
  • 43
  • 1.20.1
  • Forge

File Name

diminishing_health-1.1.1-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:diminishing-health-1317565:6853762")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

HOTFIX (v1.1.1)

What’s fixed?

I realized an issue where variables were shared globally between all players, causing problems in multiplayer. Now, all relevant variables are properly tied to each individual player.

What this means:

  • The mod now works correctly for multiple players online, with health, recovery, and loss tracked separately per player.

  • If you update an existing world, you might need to die and trigger some recovery methods (like passive recovery, determination or sleeping) to sync everything properly. Nothing should be broken tho.

  • This update is only necessary if you plan to use this mod in multiplayer. Single-player users or earlier versions won’t need it. Still would recommend updating if you are starting a new world.

Additional changes:

  • Config files are now server-side and saved per world under saves/worldname/serverconfig to keep multiplayer settings consistent. This means if you update the mod, you will need to copy your changes from the file in config/ to the new one.

Thanks for downloading the mod! If you find any issues or wanna share any feedback, please let me know on Curseforge or FTB discord.