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DimensionalDoors

Mazes, puzzles and traps. Doors and portals that can teleport you anywhere. Envious, malevolent eyes looking at you from the eldritch Limbo dimension.
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[Neoforge] Dimensional Doors 6.2.0 - 1.21.1

File namedimdoors-6.2.0-1.21.1-neoforge.jar
Uploader
WaterpickerWaterpicker
Uploaded
May 25, 2026
Downloads
491
Size
13.2 MB
Mod Loaders
NeoForge
File ID
8146128
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dimensionaldoors-284876:8146128"

Learn more about Curse Maven

What's new

  • Armors not stackable
  • Fix doors not being placeable on rifts on Neoforge. Deciding that dimensional portals not being able to have door placed on them is acceptable.
  • Simplified Iris support so Shader packs only need to support dimdoors:dimensional_portal to get the door to work
  • Fixed issue light_gray_ancient_fabric not animated.
  • Removed architectury dependency.
  • Made Cloth Config an optional dependency only needed for config menu.
  • Fixed some doors not being auto generated.
  • Added Sable/Create Aeronautics support.
  • Added migration from dimdoors:local dimdoors:global and dimdoors:relative virtual types to dimdoors:rift_reference
  • Migrated all datapackable features to proper minecraft dynamic registries.
  • Added light, height, biome, and waterlogged conditions for door rift data.
  • added fantasmapolis, maze_of_doors, null, krevatokamara to default dungeon pool.
  • added vivliothiki_tis_alexandreias to myth dungeon pool. -Fixed Limbo sky darkening when preciptation is attempt by the limbo.
  • Added Create support for sliding doors and having doors and rift on create contraptions. You can not teleport them while its a contraption however.
  • Fixed Rift blade not attributes.
  • Added 'dimdoors:does_not_replace_fabric'. Blocks added to it won't replace fabric of reality when not shifting right clicking.
  • Readded dyeing private pockets by throwing dye a Quartz Dimensional Door. The amount of dye needed per block is now config. What is accepted as a dye is defined in the respective 'c:dyes/<color>' tag for each dye color.

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