File Details
Dig-1.1.3_1.12.jar
- R
- Aug 17, 2017
- 30.68 KB
- 163
- 1.12
File Name
Dig-1.1.3_1.12.jar
Supported Versions
- 1.12
- Dig script lines now go in their own seperate '.ds' files which need to be created in the root Minecraft folder.
- The language itself has changed a bit in that now it allows for the use of a "proper tool" - different tools and items when digging - which is done through the following method:
"[<tool_modifier>HAND/PICKAXE/AXE/SHOVEL/TOOL/<item_registry_name>]"
"tool_modifier" - Currently only "!" is available, which will destroy the tool in the player's main hand after they finish digging through a block. May add more in the future.
NOTE: Regardless of how many drops you receive from breaking a block with an item/tool that has this modifier, it will only destroy the item in hand after the block breaks!
"HAND/PICKAXE/AXE/SHOVEL/TOOL" - These are generalized categories that encompass all the tools/items in each field (i.e. "PICKAXE" will make it so that only pickaxes will yield the specified drop from the block).
"item_registry_name" - Pretty self-explanatory; this will allow you to use specific items for specific blocks. (i.e. "minecraft:stone_pickaxe" will make it so that only the stone pickaxe will yield the specified drop from the block)
EX:
[HAND](minecraft)gravel:0=4|(minecraft)flint:0=100
This statement makes it so that the player has a 100% chance of finding flint in gravel, whose durability would be 4 for a total of 4 flint per gravel.
[PICKAXE](minecraft)stone:0=9|(minecraft)iron_nugget:0=50
This would allow the player a 50% chance to find iron nuggets in stone only if the player is using a pickaxe.
[!minecraft:blaze_powder](minecraft)iron_ore:0=9|(minecraft)iron_nugget:0=100
A very simple alchemy-like line that would use some blaze powder to 'smelt' some iron ore into 9 nuggets.
- A "proper tool" is required in but a "tool modifier" is not.
- "res_add" has been removed
- "res_reload" has been added. After editing the .ds file, using this command in-game will reload the script into the game in real-time so the player no longer has to restart the game for the edits to take effect.

