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A balanced diet brings you benefits!

Description

🍎 Diet - AppleSeed Edition

Neoforge 1.21.1 | Data-Driven | Fully Configurable | Modpack-Friendly

Eat balanced, stay healthy 🥗 | 膳食均衡,健康生活

Bring depth to Minecraft's food system! Get bonuses for eating varied diets, and negative effects from nutritional imbalance.

English | 中文 |


📖 About

Diet - AppleSeed Edition is the spiritual successor of the famous Diet mod, completely rewritten from the ground up for Neoforge 1.21.1. This mod introduces a complete nutrition system that encourages players to eat diverse foods instead of relying on golden carrots forever!

💡 Features:

  • ✅ Data format compatible with original Diet mod
  • ✅ 100% Data-driven, zero hardcoding
  • ✅ Powerful automatic nutrition calculation engine
  • ✅ Developer tools built for modpack creators
  • ✅ Complete configuration system
  • ✅ Supports all modded foods

🎯 Five Food Groups

Icon Group Debuff (0-25%) Advanced (61-80%) Max (81-100%)
🌾 Grains Slowness I Max Health +6
Regeneration I
Max Health +6
Attack Damage +1
Regeneration I
🥬 Vegetables Nausea I Max Health +2
Armor Toughness +3
Max Health +2
Armor Toughness +4
Haste I
🥩 Protein Weakness I Max Health +4
Armor +2
Max Health +6
Armor +4
Resistance I
🍎 Fruits Mining Fatigue I Max Health +4
Attack Speed +0.1
Max Health +6
Attack Speed +0.2
🍬 Sugars None Speed II Speed II
Hunger V

💡 26% - 60%: No effects for all groups

💡 Sugars Special: No effect 0-50%, speed bonus starts at 51%


🎮 In-Game Features

📱 User Interface

Press E to open inventory → Click the Diet button next to the Recipe Book:

💬 Item Tooltips

All edible items show nutrition values:

Cake
──────
Nutrition:
  Grains: +3.2%
  Sugars: +15.8%
  Protein: +1.5%

💡 Only nutrients with value > 0 are shown


⚙️ Nutrition Mechanics

📉 Nutrition Decay

Your nutrition decays based on your actions:

Event All Nutrients Decrease
Per hunger point lost 0.5%
Per damage instance taken 0.1%

💡 This means: even if you max one nutrient, imbalance will quickly bring you down!

💀 Death Mechanics

Controlled by gamerule keepNutritions:

  • false (Default): Reset to 50% on respawn
  • true: Keep nutrition values on death
/gamerule keepNutritions true

🚀 Smart Auto-Calculation Engine

🧠 Recipe-Driven Nutrition

This is the mod's most powerful feature! No manual data files required!

On world load, the mod will:

  1. 🔍 Scan all registered recipes
  2. 🍳 Identify all items with FoodProperties
  3. 🔗 Recursively trace each food's ingredients
  4. 🧮 Automatically calculate nutritional composition

📊 Calculation Example

Take Cake for example:

Ingredient Count Nutrition Contribution
Milk Bucket 3 Protein
Sugar 2 Sugars
Egg 1 Protein
Wheat 3 Grains
Cake Nutrition = 3×Milk + 2×Sugar + Egg + 3×Wheat
──────────────────────────────────────────────────
Result: Grains +3.2% / Sugars +15.8% / Protein +1.5%

✅ Supported Recipe Types

  • ✅ Crafting (Shaped / Shapeless)
  • ✅ Furnace / Smoker / Blast Furnace
  • ✅ Campfire Cooking
  • ✅ Stonecutting
  • ✅ Smithing
  • ✅ Create Processing
  • ✅ Farmer's Delight Cooking

🔧 Modpack Developer Tools

🔄 /reload Live Debugging

Built exclusively for modpack developers!

1. Modify recipes (e.g., KubeJS)
2. Type /reload in-game
3. ⏳ Live progress updates (every 2 sec):
   §e[AppleSeed]§r Calculating nutrition: 27/46 (32 succeeded)
4. ✅ Complete:
   §a[AppleSeed]§r Nutrition calculation complete!
5. ✅ All data auto-reloaded, no restart needed!

💡 Reload mode force-overwrites ALL config files, ensuring your changes always apply

🎚️ Four-Tier Data Priority

Priority (Highest → Lowest):

    🥇 World Datapacks (world/datapacks)
        ↓
    🥈 Other Mods' Built-in Data
        ↓
    🥉 This Mod's Built-in Data
        ↓
    🏅 Config Auto-Generated Content

💡 This means: You can override auto-calculated values in datapacks - extremely useful for balance tweaks!

📁 Data Locations

Tier Path
Auto-Generated config/apple_seed_foods/*.json
Mod Built-in data/*/diet/foods/*.json
Datapack (datapack)/data/*/diet/foods/*.json

📄 Data File Format

{
  "source_item": "minecraft:cake",
  "nutritions": {
    "grains": 0.032,
    "sugars": 0.158,
    "proteins": 0.015
  }
}

📐 Configuration

Config location: config/appleseed-server.toml

[General_Settings]
    # Whether food counts as eaten even when full
    ignore_hunger = false

[Initial_Values_Settings]
    grains_initial = 0.5
    fruits_initial = 0.5
    vegetables_initial = 0.5
    proteins_initial = 0.5
    sugars_initial = 0.5

[Nutritions_Settings]
    grains_ranges = [
        "0-25:effect(minecraft:slowness,0)",
        "61-70:attribute(minecraft:generic.max_health,4.0)",
        "..."
    ]
    ...

✏️ Effect Syntax

Each range definition supports any number of stacked effects:

Syntax Example
Status Effect effect(minecraft:regeneration,0)
Attribute Modifier attribute(minecraft:generic.max_health,6.0)
Multiple Effects effect(...),attribute(...)

🏗️ Technical Architecture

🎯 Neoforge 21.1 Native Features

Built exclusively with Neoforge's latest native APIs:

  • NBT Attachment for player data storage
  • ✅ Native AddReloadListener system
  • OnDatapackSyncEvent data synchronization
  • ZERO Mixins! ZERO Network Packets!

💡 This means exceptional cross-mod compatibility! Virtually no conflicts!

📊 Performance Features

Feature Implementation
Async Calculation ✅ 100% async, no TPS lag
Cycle Detection ✅ Auto-detect cyclic recipes
Duplicate Handling ✅ Already processed item skip
Boundary Optimization ✅ Non-food materials skip recursion

💡 Even 100+ mod large modpacks take only a few seconds!


🆚 vs Original Diet Mod

Feature Diet (Forge) Diet - AppleSeed Edition
Core Nutrition System
Data Driven
Recipe Auto-Calculation
/reload Live Reload
Progress Display
Four-Tier Priority System
Vanilla Food Data Built-in
Damage-Triggered Decay
Neoforge 1.21.1 Support
ZERO Mixins

🤝 Compatibility

All modded foods are automatically supported!

  • Farmer's Delight - All foods
  • Create - All processed foods
  • Pam's HarvestCraft - All crops
  • More Foods mods
  • ANY mod that adds food

💡 If your food has FoodProperties, we handle it!


📝 Credits & License

💝 Acknowledgments

Core design inspired by:

  • TheIllusiveC4 - Original Diet mod

📜 License

This project is licensed under LGPLv3.




📖 关于本模组

**简体中文 | Chinese**

Diet - AppleSeed Edition 是著名膳食均衡模组 Diet 的精神续作,为 Neoforge 1.21.1 完全重写。本模组引入了一套完整的饮食营养系统,鼓励玩家多样化饮食,而不是只吃金胡萝卜!

💡 本模组特性:

  • ✅ 与原版 Diet 数据格式兼容
  • ✅ 100% 数据驱动,零硬编码
  • ✅ 强大的自动营养计算引擎
  • ✅ 整合包开发者专属调试工具
  • ✅ 完整的配置系统
  • ✅ 支持所有 Mod 食物

🎯 五大营养组

图标 营养组 负面效果 (0-25%) 进阶效果 (61-80%) 满级效果 (81-100%)
🌾 谷物 缓慢 I 生命上限 +6
生命恢复 I
生命上限 +6
攻击伤害 +1
生命恢复 I
🥬 蔬菜 反胃 I 生命上限 +2
护甲韧性 +3
生命上限 +2
护甲韧性 +4
急迫 I
🥩 蛋白质 虚弱 I 生命上限 +4
护甲值 +2
生命上限 +6
护甲值 +4
抗性提升 I
🍎 水果 挖掘疲劳 I 生命上限 +4
攻击速度 +0.1
生命上限 +6
攻击速度 +0.2
🍬 糖类 速度 II 速度 II
饥饿 V

💡 26% - 60%:所有营养组均无效果

💡 糖类特殊:0-50% 均无效果,51% 开始提供速度加成


🎮 游戏内功能

📱 用户界面

E 打开背包 → 点击配方书右侧的 「膳食均衡」按钮

💬 物品提示

所有可食用物品都会在 tooltip 中显示营养值:

蛋糕
──────
营养值:
  谷物: +3.2%
  糖分: +15.8%
  蛋白质: +1.5%

💡 仅显示数值 > 0 的营养素


⚙️ 营养机制

📉 营养衰减

你的营养值会随时间和行动衰减:

事件 所有营养素减少
每失去 1 点饱食度 0.5%
每受到 1 次伤害 0.1%

💡 这意味着:即使你只吃一种食物堆满了营养,也会很快因为营养不均衡吃到负面效果!

💀 死亡机制

通过游戏规则 keepNutritions 控制:

  • false (默认):死亡后重置为 50% 初始值
  • true:死亡保留当前营养值
/gamerule keepNutritions true

🚀 智能自动计算引擎

🧠 配方驱动的营养计算

这是本模组最强大的特性!不需要手动写任何数据文件!

模组启动时会:

  1. 🔍 扫描所有已注册的配方
  2. 🍳 识别所有具有食物属性的物品
  3. 🔗 递归追溯每个食物的原料
  4. 🧮 自动计算每种食物的营养构成

📊 计算示例

以蛋糕为例:

原料 数量 营养素贡献
牛奶桶 3 蛋白质
2 糖分
鸡蛋 1 蛋白质
小麦 3 谷物
蛋糕营养 = 3×牛奶 + 2×糖 + 鸡蛋 + 3×小麦
────────────────────────────────────────
最终产出:谷物 +3.2% / 糖分 +15.8% / 蛋白质 +1.5%

✅ 支持的配方类型

  • ✅ 工作台合成(Shaped / Shapeless)
  • ✅ 熔炉 / 烟熏炉 / 高炉
  • ✅ 营火烹饪
  • ✅ 切石机
  • ✅ 锻造台
  • ✅ 机械动力加工
  • ✅ 农夫乐事烹饪

🔧 整合包开发者工具

🔄 /reload 动态调试

这是为整合包作者专门设计的功能!

1. 修改配方(如 KubeJS)
2. 游戏内输入 /reload
3. ⏳ 实时进度显示(每 2 秒):
   §e[苹果籽]§r 正在计算食物营养:27/46 (32 项成功)
4. ✅ 完成时:
   §a[苹果籽]§r 食物营养计算完成!
5. ✅ 所有数据自动重载,不需要重启游戏!

💡 重载模式会强制覆盖所有已生成的 config 文件,确保你的修改总是生效

🎚️ 四层数据优先级

优先级从高到低:

    🥇 世界数据包 (world/datapacks)
        ↓
    🥈 其他模组内置数据
        ↓
    🥉 本模组内置数据
        ↓
    🏅 Config 自动生成内容

💡 这意味着:你可以在数据包中定义的营养值会覆盖自动计算的结果,对于平衡调整非常有用!

📁 数据位置

层级 路径
自动生成 config/apple_seed_foods/*.json
模组内置 data/*/diet/foods/*.json
数据包 (datapack)/data/*/diet/foods/*.json

📄 数据文件格式

{
  "source_item": "minecraft:cake",
  "nutritions": {
    "grains": 0.032,
    "sugars": 0.158,
    "proteins": 0.015
  }
}