Die Of Death

Making Die of Death from Roblox to Minecraft!

File Details

dieofdeath-1.15.0.jar

  • R
  • Jun 1, 2026
  • 120.24 MB
  • 23
  • 1.21.1
  • Fabric

File Name

dieofdeath-1.15.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:die-of-death-1541484:8182010"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

CRITICAL DEPENDENCY REQUIREMENT: This update fundamentally restructures Artful's repurposed (wall, musicbox and puppet) animations. It REQUIRES GECKOLIB 4.7.4 or higher to run. Using older versions will cause Artful's repurpose animations to look weird or just not play at all, though animations from other entities (such as Badware and Pursuer) will still work perfectly fine!

CRITICAL DEPENDENCY REQUIREMENT AGAIN: REQUIRES MINECRAFT VERSION 1.21.1 WITH FABRIC API VERSION 0.102.0 OR HIGHER

  • Added 11 more Artful skins

  • Artful now attacks anyone who attacked him

  • Fixed Artful's chase theme playing over the LMS themes

  • Fixed the overdriveTicksLeft beam particle logic having inverted direction

  • Added custom screen effects when you insert a Careless, Showtime or Vigilante Shootdown music disc in a jukebox

  • Artful and the Player will get Speed II when a Showtime music disc is inserted in a jukebox

  • Fixed the repurposed wall, musicbox and puppet animation not playing

  • Fixed the repurposed wall acting weird and not working correctly. It has been completely rebuilt.

  • When Artful uses the repurposed wall ability, it launches a whole wall, that is an intended feature!

  • Repurposed wall, musicbox and puppets now have a 3 seconds delay before Artful uses them

  • Fixed the Implement Ability (wall spawning) only being used once

  • Artful now won't use abilities at the same time or attack if he's currently already using an ability to make it more fair and avoid animations stopping midway

  • Added a fail-safe for the repurposed wall so it doesn't just freeze and stays mid-air if the chunk it is in is unloaded and hasn't hit anything

  • remove() now correctly discard everything when Artful dies.

  • Added translation support for Dutch, French, and Russian

  • Fixed Artful kills incorrectly incrementing the pursuer_kills scoreboard objective instead of artful_kills; the artful_kills objective is now properly tracked and incremented

  • Fixed Artful kills not counting toward killer milestone rewards (double_trouble, one_bounce, disc drops); totalKillersKilled now correctly includes all three killer types (Pursuer, Badware, Artful)

  • Fixed ArtfulMusicBoxEntity overdrive duration resetting on world reload by persisting overdriveLifetime to NBT

  • Fixed ArtfulPuppetEntity resetting its grace period and health drain window on world reload by persisting lifetimeTicks to NBT

  • Fixed ArtfulPuppetEntity replaying its sound after every world reload by persisting spawnSoundPlayed to NBT

  • Fixed ArtfulPuppetEntity dealing double damage. MeleeAttackGoaland the tick-based attack were both firing independently; the goal now handles pathfinding only, and all damage goes through the tick-based system as intended

  • Fixed ArtfulWallEntity losing its lifetime progress, transparency cooldown, and immunity state on world reload by persisting lifetimeTicks and transparencyCooldown to NBT; transparency visual state is also correctly restored on load

  • Fixed ArtfulWallEntity player push force being inconsistent players close to the wall center were barely moved while players further away were pushed much harder; direction is now normalized so push strength is always uniform

  • Fixed ArtfulWallEntity becoming transparent during its immunity period (first 60 ticks); transparency and contact damage now only activate after the immunity window has passed

  • Fixed Badware's PC becoming invisible when changing dimensions and coming back

  • The Entanglement enchantement can now be used on Harken's bow and Axes