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Diamond Star Combat

Planes, Missiles, Radars, and more.
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1.19.2 v0.13.1 beta

File namedscombat-1.19.2-0.13.1.jar
Uploader
1whohears1whohears
Uploaded
Sep 11, 2025
Downloads
940
Size
16.3 MB
Mod Loaders
Forge
File ID
6985326
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:diamond-star-combat-735396:6985326")

Learn more about Curse Maven

What's new

Additions

  • @boobcat added some WIP improved vehicle UI. It is not done yet but you can enable it in the dscombat-client.toml file. Scroll down and set enableModernHUD = true. Press F6 by default to move the modern UI elements around.
  • Added Track Radar Target Camera mode. Press Right Shift by default to toggle it. It is very useful when flying with a controller.
  • The IRL speed scale is now configurable in the server config file
  • Added External Fuel Tanks
  • Will now display the plane's thrust to weight ratio in the Heath vehicle menu.

Changes

  • Helicopter physics have now been significantly improved thanks to @boobcat
  • Increased max fall speed
  • Changed the /missile command
  • Significantly increase ground take off speeds for planes to make it easier to take off
  • Seats will now also explode when a vehicle crashes because I hate you
  • Missile speeds are now dependent on the IRL scale
  • Air radar ranges are now dependent on the IRL scale
  • RWR pings get smaller when they are farther away
  • Anti Radar missile (agm88g) scan range is now based on universalSpeedScale. At 1/8th scale it has a seeker range of about 5K

Fixes

  • Plane nose no longer gets stuck pointed up when reaching max altitude
  • Fixed pilots hearing their own sonic booms
  • Planes will try to verify if the chunk ahead of them is loaded to reduce the consequences of lag
  • Fixed dog fight minigame spamming forfeit message
  • Fixed secondary joystick not being plugged in causing throttle issues
  • Fixed keybind overlay not updating when controller buttons are used

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