Diamond Star Combat

Planes, Missiles, Radars, and more.

File Details

1.19.2 v0.9.3 beta

  • B
  • Feb 25, 2024
  • 12.77 MB
  • 251
  • 1.19.2
  • Forge + 1

File Name

dscombat-1.19.2-0.9.3.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:diamond-star-combat-735396:5134325")

NeoForge

implementation fg.deobf("curse.maven:diamond-star-combat-735396:5134325")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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REVIEW v0.9.2 CHANGE LOG

BACKUP WORLDS BEFORE USE

Additions

  • Added the Eden Plane! A 2 seat fighter jet! The model was created by rainsky_0431
  • Added the Google Sub! A giant submarine. The model was created by .ceoofgoogle
  • Added cockpit voice lines for the fighter jets ("Stall Alert", "Engine Fire"). Check out the client config to configure it.
  • Added an Aim Assist overlay for bullets and bombs. Points to where your bomb would land.
  • Overhauled the Alexis Plane's sound effects! Better sounds will come to other vehicles soon.
  • Added a vehicle Storage Box item. Basically a shulker box for vehicles.
  • Sounds are delayed due to the speed of sound.
  • Added Blend Mode setting for paint job layer colors

Changes

  • Made the keybinds overlay a bit less ugly
  • Adjusted air to air radar missile stats. When they run out of fuel they loose speed when they turn.
  • Vehicle preset json files are a bit more organized now.
  • Child presets can now inherit data from their parents. This significantly shortens the size of many of the vehicle preset json files.
  • Custom hitboxes are now defined in the json files.
  • Vehicle Screen data are now defined in the json files.
  • Slightly changed the plane lift force direction to be more realistic. In real life the lift force direction is perpendicular to air flow. Before it was perpendicular to the wings which allowed infinite flying if the nose was pointed down a bit.
  • The rgm84 missile can now hit ground and water targets.
  • Planes will loose %30 of their max speed when throttle is below %50. This will allow for easier speed control.
  • Certain missiles and bombs will now explode twice. The strat of just hiding behind one block of dirt won't work anymore.

Fixes

  • Turret Ammo will display in the bottom left like other weapons
  • Fixed "bots" radar scan mode not being able to see individual players
  • Passenger looping sound won't "stutter" anymore
  • Weapon entities won't immediately despawn when they get summoned anymore.
  • part data stats are now synched based on their respective item. for example this means when engine item stats get changed in future versions, instances of that engine made in previous versions will also get updated.
  • fixed flare key only working if it is held
  • after burner particles should now glow
  • Anti Radar missiles won't track vehicles that have their radar turned off
  • Fixed vehicles not appearing in creative search
  • Fixed submarine not floating underwater
  • EntityVehicle#setYRot and EntityVehicle#setXRot now work as expected
  • Fixed rgm84 not working on the destroyer
  • Fixed vehicle radio volume issues
  • Significant performance boost to vehicle layer texture rendering
  • Removed ammo dupe glitch and fixed the reload recipes