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A side mod that allows you to easily create helpful menus using Pixelmon's Dialogue, Choice Dialogue, and Input Dialogue screens

Description

DIALOGUEUTILS 1.1.0

This mod does not modify Pixelmon or its behavior.

For Support, contact @infidelrick on Discord

Dialogue Utils is a server-side mod using the PixelmonAPI for generating dialogues, choice menus, input screens, and notice overlays in-game.

FEATURES

  • Simple Dialogues: Display basic text-based dialogues
  • Choice Dialogues: Provide players with multiple options to choose from
  • Input Dialogues: Allow players to input custom text with commands
  • Notice System: Display various types of overlays including text, Pokémon, and items
  • PlaceholderAPI Integration: Support for PlaceholderAPI in all dialogue and notice text

COMMANDS

SIMPLE DIALOGUE: /dutil simple <player> <title> <message>

Description: Display a simple dialogue box to the player.
Permissions Required: dialogueutil.simple
Example:

/dutil simple PlayerName "&eSafari Zone" &eGood Luck {player} &aCatch what you can before your timer runs out. Add more time with &e/safari buy #

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CHOICE DIALOGUE: /dutil choice <player> <configId>

Description: Send a choice menu to a player using a pre-configured dialogue in dialogues.yml. Choices can be configured to run commands, have pokedollar costs, and/or permission requirements.
Permissions Required: dialogueutil.choice
Example:

/dutil choice PlayerName shop

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INPUT DIALOGUE: /dutil input player|console escape|stay <targetPlayer> <title> <message> <command>

Description: Create an input dialogue for the target player, allowing them to input text.
Options:

  • player|console: Execute the command as the player or the console
  • escape|stay: Determine whether the menu closes when "Escape" is pressed
  • title & message: Put in quotes if more than 1 word
  • command: Can use and for placeholders
    Permissions Required: dialogueutil.input.player or dialogueutil.input.console
    Example:
/dutil input player escape Player123 "&9What's your favorite color?" "Please provide feedback:" msg {player} {input} is a good choice!

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NOTICE COMMANDS

The notice system allows you to display overlays with various types of content.

TEXT NOTICE: /dnotice direct text <player> <duration> <lines>

Description: Display a text-based notice overlay
Permissions Required: dialogueutil.notice.text
Example:

/dnotice direct text PlayerName 10 "&6Welcome!\n&eEnjoy your stay"

POKEMON NOTICE: /dnotice direct pokemon <player> <layout> <duration> <pokemon> <use3d> <lines>

Description: Display a notice with a Pokémon sprite or 3D model
Permissions Required: dialogueutil.notice.pokemon
Example:

/dnotice direct pokemon PlayerName LEFT_AND_RIGHT 10 "pikachu growth:ginormous" true "&6Special Pikachu!\n&eCheck it out"

ITEM NOTICE: /dnotice direct item <player> <layout> <duration> <lines> <itemWithNbt>

Description: Display a notice with an item
Permissions Required: dialogueutil.notice.item
Example:

/dnotice direct item PlayerName LEFT_AND_RIGHT 10 "&6Master Ball\n&eUltimate catching power" "pixelmon:poke_ball{PokeBallID:\"master_ball\"}"

NOTICE FROM CONFIG: /dnotice config <player> <configId>

Description: Display a pre-configured notice from notices.yml
Permissions Required: dialogueutil.notice.config
Example:

/dnotice config PlayerName welcome

OTHER NOTICE COMMANDS:

  • /dnotice hide - Hide the current notice
  • /dnotice list - List available notice configurations
  • /dnotice reload - Reload notice configurations
  • /dnotice help - Show notice command help

RELOAD COMMANDS

  • /dutil reload - Reload dialogue configurations
  • /dnotice reload - Reload notice configurations

CONFIGURATION FILES

config.yml

Controls general settings and default messages.

# Enable/Disable Debug messages
debug: false
messages:
  noMoney:
    title: "§cNot Enough Money"
    message: "§cYou need {price} to select this option!"
  noPermission:
    title: "§cPermission Error" 
    message: "§cYou don't have permission: {permission}"

dialogues.yml

Define configurations for choice menus.

dialogues:
  shop:
    title: "&6Shop Menu" 
    message: "&eWhat would you like to buy? &7Use &6/money &7to check your balance"
    choices:
      - text: "&aRare Candy &7($1000)"
        commands:
          - "[console]broadcast {player} got some candy"
          - "[console]give {player} pixelmon:rare_candy 1"
        price: 1000
        permission: "shop.rare_candy"
        failureTitle: "&cNo Permission"
        failureMessage: "&cYou need the &6shop.rare_candy &cpermission!"

notices.yml

Configure different types of notices.

notices:
  welcome:
    type: text
    duration: 10
    lines:
      - "&6&lWelcome to the server!"
      - "&eThank you for joining us"
      - "&aEnjoy your stay"
  
  professor_pikachu:
    type: pokemon
    layout: LEFT_AND_RIGHT
    duration: 12
    pokemon: "pikachu growth:ginormous form:phd"
    use3d: true
    lines:
      - "&6&lBalance:"
      - "&e%vault_eco_balance%"
  
  master_ball:
    type: item
    layout: LEFT_AND_RIGHT
    duration: 8
    item: "pixelmon:poke_ball"
    nbt: "{PokeBallID:\"master_ball\"}"
    name: "&dMaster Ball"
    lines:
      - "&6&lMaster Ball"
      - "&eThe ultimate Pokeball"

PERMISSIONS

Dialogue Permissions

  • dialogueutil.simple - Use simple dialogues
  • dialogueutil.choice - Use choice dialogues
  • dialogueutil.input.player - Use input dialogues as player
  • dialogueutil.input.console - Use input dialogues as console
  • dialogueutil.admin - Access administrative commands

Notice Permissions

  • dialogueutil.notice.text - Use text notices
  • dialogueutil.notice.pokemon - Use Pokémon notices
  • dialogueutil.notice.item - Use item notices
  • dialogueutil.notice.config - Use configured notices
  • dialogueutil.notice.admin - Access notice admin commands

DEPENDENCIES

FEATURES & NOTES

  • Color codes with & are supported in all text
  • PlaceholderAPI placeholders are supported in all text (%placeholder%)
  • Multiple notice layouts available: LEFT_AND_RIGHT, LEFT, RIGHT
  • NBT data support for item notices
  • Command execution after notice display
  • Configurable duration for all notices
  • 3D model support for Pokémon notices