DHPsychedelicraft-1.0.5.jar
Curse Maven Snippet
What's new
Changelog
- Rebuilt Psychedelicraft’s screen effects on a new rendering backend for Angelica 2.1.29.
- Fixed the major shader corruption issues that could cause:
- stale square/rectangle sections from previous frames
- black screens in hot biomes
- warped or desynced sun glare
- broken rendering when multiple effects overlapped
- Restored stable desert heat shimmer without relying on the old depth-based effect path.
- Reworked water distortion and screen droplets to use the new renderer.
- Migrated Psychedelicraft’s drug visual effects, including blur, double vision, bloom, color effects, noisy distortion, and digital effects.
- Rebuilt motion blur with dedicated frame history so it no longer contaminates other effects or carries stale imagery between worlds/resizes.
- Reworked sun glare/lens flare to render separately from scene capture and stay aligned with the current camera.
- Improved resizing, world changes, and effect transitions so post-processing no longer reuses invalid old frame data.
- Removed the old legacy screen-effect pipeline from active rendering.
- Verified the new renderer in-game on Minecraft 1.7.10 with Angelica 2.1.29 across heat, water, drug effects, motion blur, and sun glare with no observed rendering corruption.
Known limitation: depth-dependent DoF remains inactive, and shaderpack rendering has not been tested yet.
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