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Deus Chrono-Machina (AlienEvo Addon)

Adds Clockwork (Chronosapiens) as a transformation to Alien Evo

File Details

Deus Chrono-Machina-6.4+1.20.1-forge.jar

  • R
  • May 11, 2026
  • 7.82 MB
  • 1.7K
  • 1.20.1
  • Forge

File Name

Deus Chrono-Machina-6.4+1.20.1-forge.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:deus-chrono-machina-1376943:8074473")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions

  • Added Xaero's Minimap icons for mod entities (including Maltruant - Fragments — much easier to track down now)
  • Raid events now have a chance to trigger Exoskull and Subdora encounters
  • Exoskull and Subdora now have proper loot tables (yes, they actually drop stuff now)

Improvements

  • Skill-cast visual effects are now smoother and fully compatible with shaders
  • Optimized the internal logic for Time Stop and tickrate modification
  • Polished the single-target Freeze visual: full grayscale on the target plus a highlighted outline
  • Improved Clockwork's beam/laser visual effects
  • Time Acceleration and Day/Night Cycle skills are now fully separated
  • Time Acceleration/Deceleration skills now remember and reuse the previously selected level when re-activated

Bug Fixes

  • Fixed a bug where entity models would fail to render (hopefully for real this time)
  • Subdora and Exoskull encounter events will no longer spawn inside altars
  • Fixed the GeckoLib model twitching issue while a target is frozen
  • Killing Maltruant now correctly grants the related advancement
  • Fixed an issue where the server side could trigger client-side errors