File Details
Desertification 0.42 1.21.1 Fabric (Hellbound sand rose, quartz, ...)
- B
- May 14, 2026
- 10.84 MB
- 100
- 1.21.1
- Fabric + 1
File Name
desert_1.21.1-0.42.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
# 0.42 : Hellbound sand rose, quartz catalyst and more **Make backups** The mod's page will probably not be updated util later (~ 24 hours) # Added the hellbound sand rose and hell anchor Evolution of the hypercharged sand rose # Added the chunk loading extender # Added quart catalysts Spawns rarely on weathered sandstone # (Weak) Infected mobs are now a bit weakened under daylight in the desert (can be disabled) No more than 20% of their max HP (applies also to mobs that always dies on salt) # Weathered sandstone now block sand accumulation only up to a certain height Prevents big holes in dunes ## Hypercharged and hellbound sand rose now extends their chunk's loading distance ## Tweaked the Wand of grass recipe a little ## Changed the wealth ritual's behavior and requirement ### The original wealth ritual is available with the new block scan ritual ## The 1.20.4 fabric version is no longer supported To reduce the maintenance burden and help with the quality of the 1.20.1 version ## You can now also use dispenser with some of the mod's items in 1.20.1 ## Added an option to add granite during the infection (disabled by default) Useful if the world don't have granite ## Added a `desertification` command (not complete) ### Added `desert:place_natural_hypercharged_sand_rose` mcfunction (`/function`) ### Sandstorms makes less lightning if no player are nearby ### If a energy storage block is placed 2-blocks on top on an overcharged crystal (natural only) it will be charged when the crystal is charged by its hypercharged sand rose Will blow up if fully charged Compatible with Oritech, Mekanism and Immersive Engineering (low grade batteries do not work) ### Desert mobs are a little smarter when near death They will try to change their target to a nearby hostile (infected, targeting, ...) that they can one-shot if possible (approximate) ### Other tweaks # Fixes ## Fixed some water-drying bugs ## Fixed some issues with Simple Clouds ## Fixed some issues with a player-placed hypercharged sand rose - It will no longer directly attack animals If you don't know you can place one by placing an overcharged sand rose on an overcharged crystal ## Wind gust are now removed after a certain time to prevent their piling in not ticking chunks # Compat ## Added basic compat with Millénaire The villager prevents wind gusts from breaking blocks, some of the mod's block prevent sand piling by wind gusts. The 1.21.1 Millénaire versions are available on their discord I think ## Added a temporary (?) fix the Phayriosis's damage source Probably due to `phayriosisreborn:wasconverted` damage type not having the attacker (nor source) entity specified ## Added basic compat with Flowing Fluids Probably some "edge" cases here and there ### Added very basic compat with Confluence : Otherworld For now : just added some blocks to tags so they get dried properly (?) ## Improved compat with Phayriosis Reborn ## Added basic compat with the eYes Remastered ## Other compat tweaks and bugfixes