Desertification (an 'infection' mod)

Adds an "infectious" desert to your world (that will not spawn on its own). This desert can also "cleanse" other infections. Contrary to most infection mods you can live in this desert.

File Details

Desertification 0.42 1.20.1 Fabric (Hellbound sand rose, quartz catalyst, ...)

  • B
  • May 14, 2026
  • 10.83 MB
  • 33
  • 1.20.1
  • Fabric + 1

File Name

desert_1.20.1-0.42.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:desertification-1092266:8089768"

Quilt

modImplementation "curse.maven:desertification-1092266:8089768"
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0.42 : Hellbound sand rose, quartz catalyst and more

Make backups

The mod's page will probably not be updated util later (~ 24 hours)

Added the hellbound sand rose and hell anchor

Evolution of the hypercharged sand rose

Added the chunk loading extender

Added quart catalysts

Spawns rarely on weathered sandstone

(Weak) Infected mobs are now a bit weakened under daylight in the desert (can be disabled)

No more than 20% of their max HP (applies also to mobs that always dies on salt)

Weathered sandstone now block sand accumulation only up to a certain height

Prevents big holes in dunes

Hypercharged and hellbound sand rose now extends their chunk's loading distance

Tweaked the Wand of grass recipe a little

Changed the wealth ritual's behavior and requirement

The original wealth ritual is available with the new block scan ritual

The 1.20.4 fabric version is no longer supported

To reduce the maintenance burden and help with the quality of the 1.20.1 version

You can now also use dispenser with some of the mod's items in 1.20.1

Added an option to add granite during the infection (disabled by default)

Useful if the world don't have granite

Added a desertification command (not complete)

Added desert:place_natural_hypercharged_sand_rose mcfunction (/function)

Sandstorms makes less lightning if no player are nearby

If a energy storage block is placed 2-blocks on top on an overcharged crystal (natural only) it will be charged when the crystal is charged by its hypercharged sand rose

Will blow up if fully charged

Compatible with Oritech, Mekanism and Immersive Engineering (low grade batteries do not work)

Desert mobs are a little smarter when near death

They will try to change their target to a nearby hostile (infected, targeting, ...) that they can one-shot if possible (approximate)

Other tweaks

Fixes

Fixed some water-drying bugs

Fixed some issues with Simple Clouds

Fixed some issues with a player-placed hypercharged sand rose

  • It will no longer directly attack animals

If you don't know you can place one by placing an overcharged sand rose on an overcharged crystal

Wind gust are now removed after a certain time to prevent their piling in not ticking chunks

Compat

Added basic compat with Millénaire

The villager prevents wind gusts from breaking blocks, some of the mod's block prevent sand piling by wind gusts.

The 1.21.1 Millénaire versions are available on their discord I think

Added a temporary (?) fix the Phayriosis's damage source

Probably due to phayriosisreborn:wasconverted damage type not having the attacker (nor source) entity specified

Added basic compat with Flowing Fluids

Probably some "edge" cases here and there

Added very basic compat with Confluence : Otherworld

For now : just added some blocks to tags so they get dried properly (?)

Improved compat with Phayriosis Reborn

Added basic compat with the eYes Remastered

Other compat tweaks and bugfixes