File Details
DeltaHardMode-1.12.x-0.5.3
- B
- May 18, 2019
- 41.04 KB
- 108
- 1.12.2+2
File Name
DeltaHardMode-1.12.x-0.5.3.jar
Supported Versions
- 1.12.2
- 1.12.1
- 1.12
Changelog
- (WIP) Reworked the sleep changes: You can now get into the bed but you will wake up without time changing to day
- Fixed upper cobblestone slabs not being affected by gravity
- Fixed golden apples malfunctioning when breeding cows / sheeps
- Breeding or growing an animal will now set the used item on cooldown for 1 second
- Fixed several missing explosion particles
- Maps (Ocean Monument / Woodland Mansion) should now only generate at a maximum of once per stronghold library chest
- Fixed ender dragon fireballs randomly disappearing (hopefully ;) )
- Domestic mobs now follow both their original food items and their new breeding items
- Zombies no longer have a chance to spawn riding a horse
- The chance for a squid to spawn as a guardian is now 8%
- Birch and Dark Oak tree log blocks will no longer drop their blocks when destroyed, while Birch and Dark Oak wooden plank blocks will drop their respective block when broke
- Silverfish blocks now spawn a bit more frequently (65 spawn tries per chunk instead of 50, vein size is still 7)
Also: Update 0.5.2 was an unofficial and incomplete update. Thats why the version directly went on to 0.5.3.

