File Details
DeltaHardMode-1.12.x-0.5.1
- B
- Apr 28, 2019
- 39.23 KB
- 152
- 1.12.2+2
File Name
DeltaHardMode-1.12.x-0.5.1.jar
Supported Versions
- 1.12.2
- 1.12.1
- 1.12
-Birch and Dark Oak Wood blocks will no longer drop their respective blocks when broke (Meant to counter-balance the change in the tweaks section).
-The chances of leather dropping from a cow are now 1-2 instead 0-2.
-Certain domestic mobs now require more expensive items in order to breed:
- Pigs & Rabbits - Golden Carrots
- Cows & Sheep - Golden Apples
- Chickens - Glistening Melon Slices
-Lighting Creepers will have their explosion power doubled in addition to the flames.
-Cracked Stone Bricks are now affected by gravity.
-The Wither will now have increased health (300 -> 400).
-Birch and Dark Oak Wooden Plank blocks aren’t affect by gravity anymore (Makes it so that Woodland Mansions don’t immediately fall apart when spawned in).
-Cobblestone slabs are now the only non-wood slab that is affected by gravity.
-The Evoker now has its original item drops (aka the removal of the added Totem of Undying).
-Silverfish block veins now spawn in clusters of 2-6 blocks and appear less frequently.
-The chances for Zombies to spawn riding a Zombie Horse is now 3%.
-The chances for a Spider to be a Spider Jockey are now 7%.
-The chances for Zombies to turn into Husks is now 20%.
-Squids now have a 15% chance to spawn as a Guardian.
-Endermen will now spawn 0-2 Endermite instead of 1-2.
-The fire from a Blaze physical attack will now last 4 seconds
-Obsidian blocks will now spawn in 1-4 stacks instead of 1-2 within all of its respective chests.
-Obsidian blocks now spawn in Village Blacksmith chests again, now with the same chances and stacks as in other chest pools.
-A Ghast’s Fireball now has double the explosion power (Explosion Power = 2).
-Fireballs from a Ghast can also no longer be deflected, and will instead immediately explode when colliding with an arrow or when a player tries hitting it
-Dragon Fireballs will now create a power 2 explosion when hitting the ground in addition to emitting the damaging clouds afterwards.
-The wither explosion created at the beginning is now much stronger (Explosion Power = 10)
-Particles seem to be missing from the Creeper explosion. - FIXED
-An over-abundance of seeds are found in each mineshaft chest. - FIXED
-Instead of being randomly found in Stronghold chests, both an Ocean Monument Map and a Woodland Mansion Map will always spawn in the stronghold library chest

