delab-0.6-1.21.1.jar
Curse Maven Snippet
What's new
Added:
Items:
Adventure Smithing Template. A new template used for crafting tier 1 sets. Drops with a low chance:
Drowned
Husk
Bogged
Stray
Mudaur
Abomination Dust. Drops from Bogged and Mudaur. Used in crafting.
Mudball. Crafted from mud and Abomination Dust. Can be thrown. Deals 1 damage. Applies the "In Mud" effect to the target.
Abomination Ingot. An alloy made in an alloys furnace from an iron ingot, a slimeball, and abomination dust. Used to upgrade items to abomination and for repairing them.
Abomination Hammer. Crafted on a smithing table from an iron hammer, Adventure Smithing Template, and abomination ingot. Deals +0.5 damage compared to an iron hammer. Landing a blow applies the "In Mud" effect. If the target has the "In Mud" effect, damage is increased by 2.
Abomination Bow. Crafted on a smithing table from a bow, an Adventure Smithing Template, and abomination ingot. By default, it is slightly more powerful than a regular bow. If the target has the "In Mud" effect, damage is increased by 2.
Abomination Armor. Crafted on a smithing table from a bow, an Adventure Smithing Template, and abomination ingot. Stats are slightly better than those of iron armor. When fully equipped, hammer damage is increased by 0.5. In addition, all sources of the "In Mud" effect increase its duration by 50 percent.
Mobs:
Mudaur. A new type of zombie. Has 22 HP. Replaces regular zombies with an 80% chance in swamps and mangrove swamps. When dealing damage, there is a small chance to apply the "I Mud" effect. Can throw a muball.
Effects
In Mud. Reduces damage, movement speed, and digging speed. The damage reduction data is fixed for all levels. The player's screen will be dirty during this effect.
Fixed:
Ignoring shield and damage reduction for the Double Strike, Shadow Strike, and Cavelry Strike enchantments.
This mod has no additional files

