defiledlands-forge-1.10-1.20.1.jar
Curse Maven Snippet
What's new
Defiled Lands 1.10
Fixed
Blastem no longer stalls the server thread.** The proximity check ran every
10 ticks for every vulnerable entity and read block positions directly. When an
entity's bounding box crossed a chunk border, that read could synchronously load —
or even generate — the neighbouring chunk on the server tick thread, freezing the
server for as long as it took. Positions are now read only from chunks already in
memory, and the explosion is held back until every chunk within its blast radius
is loaded, retrying on a later tick instead.
Most noticeable on multiplayer servers, in newly explored areas, and anywhere
players roam near the edge of loaded terrain.
Compatibility
No content or registry changes. Worlds, configs and recipes from 1.9 carry over
untouched, and no new dependencies were added.
This mod has no additional files

