Deep's Lucky Block 2.0-forge-1.20.1.jar
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What's new
# Deep’s Lucky Block V2.0 — Devlog
V2.0 is the biggest Deep’s Lucky Block update yet, featuring a completely expanded outcome system, new roulette mechanics, improved item generation, and full compatibility with the Lucky World Invasion ecosystem.
## New Bad Outcome Roulette
Bad outcomes now use a complete 37-pocket European roulette:
- **GREEN: 5%** — 1 in 20
- **RED: 47.5%**
- **BLACK: 47.5%**
The animation completes a full wheel rotation, displays the green zero, and always stops on the color matching the selected outcome.
The original positive roulette remains unchanged, including its yellow numbers, red/green pixels, real final Luck value, sounds, and particles.
## 86 Different Events
Deep’s Lucky Block now contains **86 possible events** distributed between GREEN, RED, and BLACK categories.
These include:
- invasions and ambushes;
- bosses and special creatures;
- environmental hazards;
- terrain transformations;
- structures and arenas;
- Nether, End, and void-related events;
- companion events;
- many new surprises inspired by Lucky World Invasion.
## Cat Invasion Rework
The Cat Invasion event has been completely redesigned:
- spawns between 1 and 5 companions;
- every companion is unique within the group;
- includes the 11 original cats, Nevada, and Ymir;
- Dewey has a 10% chance to occupy one of the available slots;
- Dewey can heal his owner while nearby;
- Dewey also has his own separate GREEN event.
Cat Invasion now has a **17% chance inside the GREEN event pool**.
## Improved Item Generation
The main item selection is evenly distributed between 13 item types:
- helmet;
- chestplate;
- leggings;
- boots;
- sword;
- pickaxe;
- axe;
- shovel;
- hoe;
- bow;
- crossbow;
- trident;
- shield.
Each primary item type has exactly a **1 in 13 chance**, or approximately **7.69%**.
### ETERNAL Fix
A true ETERNAL item now guarantees:
- one real level 100 enchantment;
- 1 to 4 additional enchantments between levels 1 and 5;
- no curses.
Previously, the supposed level 100 enchantment could be reduced to level 1, level 15, or the enchantment’s normal maximum level.
### Protection Progression
Only `minecraft:protection` uses the special grade-based progression:
- COMMON: I–II
- UNCOMMON: I–III
- RARE: II–IV
- EPIC: II–V
- LEGENDARY: III–VI
- MYTHIC: III–VII
- RELIC: III–VIII
- MASTERWORK: VI–X
- ETERNAL: 100
All other enchantments retain their original systems.
### Healer’s Sword
The Healer’s Sword is now strictly focused on healing:
- Blood Transfusion and Mending are preserved;
- damage enchantments can never remain on the sword;
- a final safety filter removes offensive enchantments even if an external configuration incorrectly categorizes them as utility enchantments.
### Exclusive Special Rewards
- **Apple Stash** now gives only the apple chest, with no additional item, potion, or fallback reward.
- The **dog companion event** now gives only the dogs, with no additional item or Healer’s Sword.
- The missing hoe case in Broken Cursed Item generation has been fixed.
## Full Lucky Tools Compatibility
Deep’s Lucky Block now supports the official Lucky Tools equipment while keeping every integration optional.
### Lucky Wand
- recognizes Deep’s Lucky Block as Luck-aware;
- reads and stores the official `Luck` NBT value;
- preserves Luck when the block is moved or harvested.
### Lucky Ring
- applies the Ring’s Luck contribution;
- correctly increases the Ring’s break counter;
- includes a fallback if the official handler does not recognize the block.
### Lucky Belt
- rerolls the complete outcome if the first result is below LEGENDARY;
- keeps the first result when it is already LEGENDARY or better.
### Lucky Idol
- a boost forces Deep’s best possible result;
- a curse forces a real negative outcome;
- curse debt is correctly confirmed to Lucky Tools;
- forced outcomes remain excluded from Average Luck, matching the official Lucky Stats rules.
### Lucky Hammer
- Deep Lucky Blocks can be sacrificed to charge the Hammer;
- sacrifices produce no normal reward;
- charge progression and official messages are preserved.
### Lucky Radar
When a Radar configured for Deep’s Lucky Block is held in either hand:
- the Deep Lucky Block drop chance increases from **10% to 20%**;
- a client-side indicator immediately displays the active bonus;
- the indicator disappears as soon as the Radar is no longer held.
## Native Lucky Stats Integration
Deep’s Lucky Block now updates the native Lucky Stats values:
- **Average Luck**
- **Average Luck All-Time**
The score always stays between 0 and 100:
- BLACK outcomes: 0–24
- RED outcomes: 25–49
- GREEN outcomes: 50
- positive outcomes: 50–100 based on the real Luck value
Examples:
- Luck 0 → 50
- Luck 50 → 75
- Luck 90 → 95
- Luck 100 → 100
Immediate synchronization was added so the HUD updates as soon as a valid sample is recorded.
Creative breaks and deterministic Lucky Idol results remain excluded.
## Lucky XP Event Integration
Deep’s Lucky Block can now participate in the official Lucky XP event roulette:
- included in the server-side result pool;
- included in the client-side roulette;
- included in JACKPOT block showers;
- receives the event’s Luck value through its Block Entity;
- uses its actual item icon inside the roulette.
An early Mixin connector ensures the compatibility is loaded before Lucky XP’s client interface.
## Enchantment Description Compatibility
When **Enchantment Descriptions** (`enchdesc`) is installed:
- it becomes the primary description and “Hold Shift” provider;
- duplicated descriptions are automatically removed;
- the fix applies to Minecraft, Deep, and third-party enchantments;
- the official dark-gray Enchantment Descriptions line is prioritized.
Without `enchdesc`, Deep’s normal tooltip behavior remains unchanged.
## Stability and Bug Fixes
V2.0 also includes:
- safer potion-effect handling;
- preservation and restoration of pre-existing effects;
- Falling Block and UUID fixes;
- Lucky Snow Golem and mob-spawning fixes;
- improved cat taming and teleportation;
- cumulative and visible Dewey healing;
- Poisoned Gift fixes;
- Sand Hourglass structure and NBT fixes;
- deprecated `ResourceLocation` cleanup;
- runtime English and French translations;
- external compatibility injection that preserves the original MCreator block code.
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