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DeepNull Reforged (Dank Null) [NeoForge/Fabric]

A custom inventory solution to place, store, and manage items and fluids. Forked from /dank/null originally made by p455w0rd.

File Details

deepnull-reforged-4.0.16-beta-fabric.jar

  • B
  • Mar 28, 2026
  • 19.61 MB
  • 14
  • 1.21.1
  • Fabric

File Name

deepnull-reforged-4.0.16-beta-fabric.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:deepnull-reforged-1483277:7825999"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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DeepNull Reforged 4.0.16-beta-fabric

Fabric beta for Minecraft 1.21.1.

This is a beta build of the Fabric port. It is playable, but it is not final yet. Expect bugs, edge cases, and a few remaining parity gaps while the port continues to be stabilized.

Highlights

  • DeepNull Reforged is available on Fabric 1.21.1
  • Fabric config files now load through a real Fabric-compatible config backend
  • DeepNull and DampNull custom item rendering is restored
  • Shift + Scroll slot selection works again
  • Stored right click item-use behavior works again for supported singleton items inside the DeepNull
  • GUI stack counts are formatted correctly again, including values like 1K
  • Creative DeepNull energy display is fixed
  • DampNull fluid placement is fixed
  • Creative DampNull keeps matching source fluids in the selected tank and voids overflow instead of moving it into another tank
  • DeepNull and DampNull GUI titles are restored
  • DeepNull auto-pickup now absorbs and voids matching item overflow by default when the matching stored slot is already full
  • Added the voidFullItemsOnPickup server config option for the new overflow behavior
  • Chemical Upgrade now only loads and appears when Mekanism is installed and chemical storage is enabled

Notes

  • Middle click is blocked only inside the DeepNull GUI where custom extraction uses it
  • Fabric now generates real client, common, and server config files for DeepNull Reforged
  • This build should be considered test-ready, not final
  • Back up worlds before updating

Bug Reports

If you hit a problem, please report it with:

  • The exact item, block, or screen involved
  • What you expected to happen
  • What actually happened
  • Crash log or latest log if available