Description

Deeper Wound overhauls Minecraft combat by replacing flat health with a full body-part injury system.
Hits are no longer just raw damage numbers: where you get hit matters.
Each body zone has its own health pool, and injuries create real tactical consequences.
Features
- Body-part damage model: head, torso, left/right arms, left/right legs

- Localized injury effects:
- Arm trauma reduces combat effectiveness
- Leg trauma causes fractures, mobility loss, sprint/jump penalties
- Bleeding system with escalating danger and critical hemorrhage states
- Field treatment gameplay:
- Bandage to stop bleeding
- Splint to stabilize fractured limbs
- Medkit to recover injured body parts

- Contextual treatment radial menu for fast body-part targeting
- HUD overlays for self and nearby targets
- Multiplayer-ready synchronization for nearby players
Server Control
- `dwEnableBleeding` (true/false)
- `dwPreset` (0 = normal, 1 = hardcore, 2 = arcade)
- Uses vanilla gamerule `naturalRegeneration` for auto-regeneration behavior
Recipes





