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Advanced health system tarkov-inspired

Description

 

Deeper Wound overhauls Minecraft combat by replacing flat health with a full body-part injury system.

 

Hits are no longer just raw damage numbers: where you get hit matters.

Each body zone has its own health pool, and injuries create real tactical consequences.

Features

  • Body-part damage model: head, torso, left/right arms, left/right legs

- Localized injury effects:

  - Arm trauma reduces combat effectiveness

  - Leg trauma causes fractures, mobility loss, sprint/jump penalties

- Bleeding system with escalating danger and critical hemorrhage states

- Field treatment gameplay:

  - Bandage to stop bleeding

  - Splint to stabilize fractured limbs

  - Medkit to recover injured body parts

 

 

- Contextual treatment radial menu for fast body-part targeting

- HUD overlays for self and nearby targets

- Multiplayer-ready synchronization for nearby players

 

Server Control

- `dwEnableBleeding` (true/false)

- `dwPreset` (0 = normal, 1 = hardcore, 2 = arcade)

- Uses vanilla gamerule `naturalRegeneration` for auto-regeneration behavior

 

Recipes