File Details
Deep Dark Regrowth (Release 1.2.4.2)
- R
- Sep 29, 2023
- 12.28 MB
- 445
- 1.19.2
- Forge
File Name
Deep Dark Regrowth 1.2.4.2.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
New Features:
- The sculk infection no longer spreads if there isn't a player in a 100 block radius.
- Added command "/ddr infectionspread (true/false)", it toggles if the infection can spread or not (if disabled, the infection won't spread even if a player is near).
- Added command "/ddr infectionwithoutplayer (true/false)", it toggles if the infection can spread when there isn't a player in a 100 block radius. (Starts on false by default).
Changes:
- All the commands created were merged into one command, "/ddr" (which stands for Deep Dark Regrowth). I think it's more convenient this way.
- Here's the list of commands:
· "/ddr stalkerdefeated (true/false)" on (true) by default, unlocks/locks some items that require the stalker to be defeated.
· "/ddr lifefruitsactive (true/false)" on (true) by default, allows/disallows players to use life fruits to increase their max health.
· "/ddr stalkerambient (true/false)" on (true) by default, enables/disables the stalker ambient [background ambient music & darkness effect], (disable this option if your game is crashing near a stalker or you're in the mod version 1.1.4.0).
· "/ddr wardenhelmetenabled (true/false)" on (true) by default, enables/disables the "Warden Helmet" (the helmet won't be erased from players inventories, but it won't give any defense, resistance/darkness effects).
· "/ddr infectionspread (true/false)" on (true) by default, allows/disallows the sculk infection to spread.
· "/ddr infectionwithoutplayer (true/false)" on (false) by default, allows/disallows the sculk infection to spread if a player is not near, (recommended to keep in false for survival).

