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Deep Dark: Regrowth

A big horror expansion for the Deep Dark with new biomes and mobs.

File Details

Deep Dark Regrowth (Release 1.2.4.2)

  • R
  • Sep 29, 2023
  • 12.28 MB
  • 445
  • 1.19.2
  • Forge

File Name

Deep Dark Regrowth 1.2.4.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:deep-dark-regrowth-827619:4774855")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features:

- The sculk infection no longer spreads if there isn't a player in a 100 block radius.

- Added command "/ddr infectionspread (true/false)", it toggles if the infection can spread or not (if disabled, the infection won't spread even if a player is near).

- Added command "/ddr infectionwithoutplayer (true/false)", it toggles if the infection can spread when there isn't a player in a 100 block radius. (Starts on false by default).

 

Changes:

- All the commands created were merged into one command, "/ddr" (which stands for Deep Dark Regrowth). I think it's more convenient this way.

- Here's the list of commands:

 

 · "/ddr stalkerdefeated (true/false)" on (true) by default, unlocks/locks some items that require the stalker to be defeated.

 

 · "/ddr lifefruitsactive (true/false)" on (true) by default, allows/disallows players to use life fruits to increase their max health.

 

 · "/ddr stalkerambient (true/false)" on (true) by default, enables/disables the stalker ambient [background ambient music & darkness effect], (disable this option if your game is crashing near a stalker or you're in the mod version 1.1.4.0).

 

 · "/ddr wardenhelmetenabled (true/false)" on (true) by default, enables/disables the "Warden Helmet" (the helmet won't be erased from players inventories, but it won't give any defense, resistance/darkness effects).

 

 · "/ddr infectionspread (true/false)" on (true) by default, allows/disallows the sculk infection to spread.

 

 · "/ddr infectionwithoutplayer (true/false)" on (false) by default, allows/disallows the sculk infection to spread if a player is not near, (recommended to keep in false for survival).