Decoupled Time 1.0.0
Curse Maven Snippet
What's new
Changelog
All notable changes to Decoupled Time will be documented in this file.
[1.0.0]
Added
- Per-Dimension Time Decoupling: Each dimension maintains its own independent
dayTimeandgameTime, configurable via whitelist/blacklist. - Smart Pausing: Local time progression pauses when no active players are present in a dimension (configurable).
- Dimension-Aware Time Commands:
/time setand/time addnow accept an optional dimension argument. - Sleep Synchronization: When players sleep, only the current dimension's time advances.
- Time Sync on Join: Optional time packet sync on login and dimension change.
- Day Length Multiplier: Configurable
dayLengthMultiplierto make days longer or shorter per decoupled dimension (e.g.,2.0= 40 minute days,0.5= 10 minute days). - Spectator Pause Option: Spectators can optionally not count as active players for smart pause.
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