Description
# More Golden Foods
Vanilla golden apples and golden carrots — but for **every food in the game**.
Craft golden versions of 31 normal foods, eat them for tiered status effects, and hunt down rare **enchanted** variants and golden stews hidden in chest loot across the world.
---
## What's in the box
- **35 golden foods** covering every vanilla edible: meats, fish, breads, soups, sweets, oddballs (yes, golden rotten flesh and golden poisonous potato).
- **35 enchanted golden variants** — same effects, **1.75× duration**, EPIC rarity, glowing enchantment glint. Cannot be crafted.
- **Crafting recipes** — surround any food with 8 gold nuggets in the crafting grid (the classic golden-apple pattern).
- **Chest loot** in 12 structure types — enchanted variants and golden stews drop in dungeons, mineshafts, strongholds, woodland mansions, end cities, desert/jungle temples, igloos, buried treasure, bastions, and ancient cities.
- **Always edible** — eat any of them on a full hunger bar; they apply their effects regardless.
---
## Effect tiers
Effects scale with how rare or hard-to-make a food is.
| Tier | Foods | Effects (normal) |
|---|---|---|
| **Basic** | raw meats, raw fish, basic crops (potato, beetroot, beef, chicken, cod…) | Regen I, 5s |
| **Mid** | cooked meats, bread, cookie, baked potato, kelp, berries, melon | Regen I, 8s + Speed I, 30s |
| **Elite** | pumpkin pie, honey bottle, chorus fruit | Regen II, 8s + Absorption I, 60s + Speed I, 60s |
| **Legendary** *(loot only)* | golden mushroom stew, beetroot soup, rabbit stew, suspicious stew | Regen II 12s + Absorption II 120s + Resistance I 120s + Strength I 60s |
**Quirky flavors** keep their character but lose the downsides:
- Golden spider eye → **Strength** (no poison)
- Golden rotten flesh → **Resistance** (no hunger)
- Golden poisonous potato → **Luck** (no poison)
- Golden pufferfish → **Water Breathing + Conduit Power** (no nausea)
- Golden chorus fruit → keeps the random teleport, plus Speed
**Enchanted versions** apply the same effects with **1.75× duration**.
---
## How to craft
```
[N] [N] [N]
[N] [F] [N] N = Gold Nugget
[N] [N] [N] F = the base food (e.g. raw beef, bread, cooked salmon)
```
This works for all 31 craftable golden foods. Stews and enchanted versions are **chest-loot only** — go exploring.
---
## Chest loot drop chances
| Structure | Chance per chest |
|---|---|
| End city treasure | 40% |
| Bastion treasure | 35% |
| Ancient city | 35% |
| Woodland mansion | 30% |
| Buried treasure | 25% |
| Stronghold (corridor / crossing) | 22% |
| Simple dungeon | 20% |
| Mineshaft | 18% |
| Desert / jungle temple | 18% |
| Igloo | 15% |
When the roll succeeds, one random enchanted golden food OR golden stew is added to the chest's loot.
---
## Compatibility
- **Minecraft:** 26.1.2
- **NeoForge:** 26.1.2.29-beta
- Client + server side. No config needed.
---
## Note on existing vanilla goldens
Vanilla already ships `golden_apple`, `enchanted_golden_apple`, and `golden_carrot` — those are not duplicated. Everything else gets the gold treatment.


