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DeadDrops

A fully configurable server-side airdrop mod featuring global city races, distance-scaled military loot, TaCZ weapons, and weekend events.
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DeadDrop-1.1.jar

File nameDeadDrop-1.17.0.jar
Uploader
fup405fup405
Uploaded
Aug 16, 2026
Downloads
55
Size
542.1 KB
Mod Loaders
Forge
File ID
8661185
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:deaddrops-1651837:8661185")

Learn more about Curse Maven

What's new

More reliable long-range airdrops

- Fixed airdrops sometimes failing when online players are spread tens of thousands of blocks apart.
- Every eligible Overworld player now receives the same configured search-attempt budget.
- Player search order is randomized and rotates each round, keeping every player equally represented.
- Every possible landing is still checked against all eligible players.
- Drops still search between 1,000 and 5,000 blocks from a player and remain at least 1,000 blocks away from everyone.

City-first safe-terrain fallback

- DeadDrop still prefers a valid Lost Cities city landing.
- If no safe city can be found and `requireCityLocation = false`, DeadDrop repeats the same long-range race search without requiring a city.
- The old short-range fallback is no longer used by the city challenge.
- If both searches fail, the existing retry or destroyed-shipment behavior is used.
- Set `requireCityLocation = true` to keep strictly city-only drops.

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