Description
DeceasedCraft Fixes
Includes Saturation Fix
- Mod that ensures you only lose saturation if you are healed
Adds Quark sorting to inventories you encounter in deceased craft
Greatly improves Lost Cities chunk generation
- Features and spawners are now initialised on a per-chunk basis as soon as the chunk is promoted to a world chunk
- Multi-chunk process features are not possible
- The only one present is saplings growing into trees, but I felt the trade-off was worth it as it reduces lost cities' contribution to server lag to close to 0
- Cities still contain full trees from the terrain, but feature tress (like in small parks) will be saplings now, and will grow if you hang around them like a normal sapling
Skip InControl's mob spawning check for if the hitbox collides with a block
- This wasn't working anyway (or something else was breaking it) and was causing hangs as it would check in blocked chunks contributing significant server lag


