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[7 Days to Mine]

7 Days to mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps. Survive in a world full of ruins, abandoned cities, and zombies.

File Details

sevendaystomine-1.12.2-1.0.3.0.jar

  • R
  • Apr 4, 2024
  • 30.72 MB
  • 357
  • 1.12.2
  • Forge

File Name

sevendaystomine-1.12.2-1.0.3.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:days-to-mine-222025:5236491")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions

  • Added scrap items for all metals
  • Added gear item
  • Added scrap values for many blocks and items (both vanilla and modded)
  • Added empty can mold
  • Added glass pane mold
  • Added /bloodmoon command
  • Added /generatebuilding command
  • Added blodmoonColorR, blodmoonColorG, blodmoonColorB config options
  • Added replaceTorches config option
  • Added announceAirdropPosition config option
  • Added animalsAvoidZombies config option
  • Added a basic CraftTweaker support, allowing you to define custom forge, campfire, chemistry and separator recipes, custom block repairs and custom block upgrades
  • JEI shows scrap recipes (that use only one type of item as otherwise there would be hundreds of recipes)
  • Added several "paintings" ("posters" would maybe be a better word)

Changes

  • Scrap system supports non-integer "weights" (namely fractions)
  • Changed scrap weights of most items
  • Changed some textures (mainly those that were larger than 16x16)
  • Changed some models
  • Changed the colors of the spawn eggs so they are unique
  • Bloodmoons use the vanilla texture one (or if you lose a resource pack - the one from the resource pack), which is dynamically recolored (based on blodmoonColorR, blodmoonColorG and blodmoonColorB)
  • In the same way, during bloodmoons, is recolored the sky, clouds and zombie eyes
  • Tamed wolves killed by a zombie spawn a wolf zombie with the same collar color
  • Made naturally generated workbenches more common + they can be generated in car repair shops and sewers now
  • "inspecting" a photo now does not cover the entire screen
  • Radiators, sink faucets and shower heads are now salvageable
  • Salvaging now uses the Vanilla loot table system
  • Knives are no longer rendered in or near the player's legs

Fixes

  • Fixed dresser loot table
  • Fixed/edited some crafting recipes
  • Fixed bandits fighting each other
  • Fixed (analog) camera sometimes including the UI or the shelf item (when in 1st person) in the photo
  • Broken code safes now remember their code even when they were unlocked while breaking
  • The Acacia Wooden Frame now has the correct texture
  • Fixed some typos

The update should be perfectly compatible with older 1.12.2 saves, but I recommend you to make a backup of your save.

The update is not compatible with DTM Integrations nor [7 Days To Fix] (which should not be needed anymore).