[7 Days to Mine]

7 Days to mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps. Survive in a world full of ruins, abandoned cities, and zombies.

File Details

sevendaystomine-1.16.5-2.0.0.0-beta1.jar

  • B
  • Feb 6, 2022
  • 30.16 MB
  • 2.7K
  • 1.16.5
  • Forge

File Name

sevendaystomine-1.16.5-2.0.0.0-beta1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:days-to-mine-222025:3638749")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

!!EXPERIMENTAL VERSION!!

It should run, though there is no telling of how well or how playable it really is (especially multiplayer).

Using Optifine and the Chunk Pregenerator mod might be a good idea.

Please, if you encounter any issues, report them - ideally on the Discord Server or here in Curseforge comments.

 

Changelog:

 

Technical changes:

  • The bloodmoon sky doesn't use its own sky renderer anymore - instead, it uses Mixins to change the Moon color. This means that bloodmoons should now work with resource packs and Optifine (including some shaders) out of the box.
  • All the custom "crafting stations" (forge, chemistry station, workbench, etc.) now use the Vanilla recipe registry and .json system. This means that one can now add, edit or remove recipes for them using Data packs, just like one would do with vanilla recipes.
  • "Scrap data" (i.e. what and how much scrap you can get from what item) is now stored in .json files, so it should be possible to add/edit/remove scrap data.
  • "Repair data" (i.e. what can a damaged block be repaired with) is now stored in .json files, so it should be possible to add/edit/remove repair data.
  • "Salvage loot" (i.e. the loot you get from "disassembling" certain blocks - like cars) now uses Vanilla loot tables. However, one can not change what blocks can be salvaged right now.
  • All structures now use the Vanilla Jigsaw system, which should in theory mean, that one can change the structures using Data packs.
  • The mod now uses Client, Common, and Server configs.
  • Certain changes that previously used the Minecraft Forge Event System now use Mixins - this makes the mod more compatible with many mods, but at the same time less compatible with certain mods that Mixin into the same methods.
  • The Quality system now uses Mixins to affect Vanilla and modded items. This can be changed in the server config (player.qualitySystem).
  • The previous "disableVanillaBlocksAndItems" config option is now "player.disabledRecipes" (in Common config) and allows you now the specify which vanilla recipe you want to be removed.
  • The data of damaged blocks is now stored inside the individual chunks, instead of the dimension itself
  • Added a sort of an "animation system"
  • Oh, also updated to Minecraft 1.16.5
  • Structures now use Vanilla feature system, so they can be used with the /locate command
  • Removed Vanilla villages, Pillager outpost, and Mansions. This can not be disabled as Configs are loaded after the used Forge event
  • In order to be prevented from spawning, Vanilla zombies (+ husks) and skeletons (+ strays) can not be spawned now, though this removal can be disabled in the config file.

 

Gameplay changes:

  • Temporarily removed the Wasteland world type
  • Temporarily removed the Wasteland Jungle, Desert, Taiga, Ocean, and River biomes
  • Temporarily removed human NPCs
  • Temporarily removed computer functionality
  • Removed the old campfire block as there is already a campfire block in Minecraft. You can now place the cookware on the vanilla campfire block.
  • Changed textures of many blocks, items, and entities
  • Changed models of some blocks, items, and entities.
  • JEI now shows whether a recipe requires a recipe book/blueprint and the name of the recipe book + whether you actually know the recipe.
  • JEI now shows all Forge recipes (excluding variations as in some cases there would be hundreds of them)
  • JEI now shows all scrap recipes (excluding variations as in some cases there would be hundreds of them)
  • Many blocks can now be waterlogged
  • Decreased the damage of items quite significantly in order to make them fit more with vanilla tools and entities (basically, there is no reason why a quality 1 stone axe show be capable of killing Vanilla pig in just 1 hit).
  • Somewhat decreased the health of most entities in order to make them fit more with vanilla entities
  • More zombie types now have a unique loot table
  • Removed the blind zombie
  • Added the Twisted Zombie
  • Added wood blocks for the new nether "wood" variants
  • Made iron pipes more common (and replaced them in some recipes with the new Gear item)
  • Removed the "Jar of Honey" as there already is a Honey Bottle item in Vanilla
  • Molotov no longer makes particles on impact
  • Grenade "bouncing" should look slightly better
  • New Cruiser structure
  • New Sunken Cargo Ship structure
  • New Sunken Yacht structure
  • New "ruin 02" structure
  • New Nether Research Station structure
  • Readded the "Note" item
  • Added 4 "painting" types
  • Some containers now make sounds on interaction
  • Cars can now be colored
  • Radiators, sink faucets, and showerheads can now be "disassembled"
  • Airdrops use the campfire smoke particle so they should be visible from quite far even after landing
  • Some minor changes I can't really remember

 

Also, I would like to thank the Minecraft Mod Development Discord Server for helping me with this update.