dots-0.2.2-neoforge-alpha.jar
Curse Maven Snippet
What's new
- Ported the mod to Minecraft 1.21.1 (NeoForge). Note: your old Nightmare-dimension save data needs to be deleted (the dimension itself got rebuilt), but your Dream Realm world is untouched.
- Added the Dark Sea
- Chained Isles got a full rework β the islands are naturally shaped and solid now (with real ore in them, instead of being hollow), with proper water physics, and Chain Worms nesting in the chains that connect them.
- Storm Sea got boulders/sea-stacks scattered around, a rockier island look, and a drifting mist bank over the water.
- Added the Sanctuary of Noctis
- Added the Ivory Tower
- Added the Soul Devouring Tree
- Added a bunch of new building blocks: Blood Sand/Sandstone, Cyan Stone/Cobblestone, Ivory Bone, Reinforced Iron, Soul Wood, 16 new coral block variants, and a new Shelf block for displaying items.
- Added Cursed Herald
- Added Chain Worm
- Added Drowned Outcast
- Added Drowned Warrior
- Added Dread Wolf
- Added Carapace Scavenger
- Added Awakened Villagers
- Added a Credits currency β carry a Credits Card to spend it, or trade with the new Credits Merchant (regular villager trades now understand Credits too).
- Added the Undying Chain armor set (helmet/chestplate/leggings/boots) as a new Memory.
- Added Consumable Memories β Memories that get used up, starting with the Essence Pearl.
- Added Memory Arrows, so arrow-compatible enchantments (Death Dealer, Lingering Sorrow) now work on ranged shots too.
- Added the Silver Bell Memory, along with two new enchantments: Sonorous and Silver Song.
- Added Iron Scrap and the Scrap Knife.
- Added the model for Sin of Solace (it finally has one).
- Removed Puppeteer's Shroud Helmet.
- You'll now get a HUD nudge pointing you toward nearby Citadel Gateways (Ivory Tower included) once you're close enough to one.
- CURSED and UNHOLY Nightmare creatures are rarer early on and ease up as your server's average player rank grows, instead of a fresh world getting hit with high-rank monsters right away.
- Added a dedicated screen for when a Nightmare ends, and fixed some UI overlay and loadout-switching button bugs along the way.
- Finished the public addon API, so other mods can properly hook into Elements, Memories, Enchantments, and the rest.
- Huge round of Nightmare performance work β spawning no longer builds and throws away thousands of entities per wave, beacon particles got way cheaper, and the Nightmare dimension itself is far shorter (768 blocks tall instead of 2512), so arenas generate a lot faster.
- Fixed Nightmare entry being completely broken β every attempt ended in "The Nightmare fails to take shape."
- Fixed Nightmare entry sometimes hanging on the loading screen for a full 3 minutes and dumping you back where you started instead of teleporting you in.
- Fixed a duplication exploit with Twin Shadow Technique's decoy dropping real armor, and another with summoned holdable Memories.
- Fixed potion effects (Strength, Speed, etc.) drunk right before entering a Nightmare carrying their buff in with you.
- Fixed assorted Summoning Wheel bugs and Dread Wolf render-culling issues.
- Fixed Forgotten Shore corals spawning outside Forgotten Shore.
- Fixed the Sun Floor.
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