DataStructium

Cache and better algorithm for various ingame data

File Details

1.7.0: Fix IE rendering & Fast chunk section iterating

  • R
  • Apr 5, 2025
  • 109.45 KB
  • 23
  • 1.16.5
  • Forge

File Name

DataStructium-1.16.5-1.7.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:datastructium-1185354:6388396")
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DataStructium 1.6.0 -> 1.7.0

  • Fixed BlockPos hashing algorithm breaking rendering if ImmersiveEngineering machines
  • Slightly improved the efficiency of Shader Uniform cache
  • Introduce key interning for CompoundTag backend to further decrease memory usage
  • Faster chunk section iterating, making client side chunk meshing and possibly other client/server chunk section-based operations faster
  • Disabling or enabling features will now directly disable/enable the mixin, avoiding redundant injection, also simplifying mixin codes
  • Made many more optimizations toggleable
  • Removed one useless optimization
  • Added a developer option to disable all mixins