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Darwinism

Darwin’s Serum adapts to your environment and actions, giving you exactly what you need to survive in real time.
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potion_of_darwinism-1.3.1-neoforge-1.21.1.jar

File namepotion_of_darwinism-1.3.1-neoforge-1.21.1.jar
Uploaded
Mar 9, 2026
Downloads
30
Size
45.6 KB
Mod Loaders
NeoForge
File ID
7733245
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:darwinism-1472450:7733245"

Learn more about Curse Maven

What's new

The Adrenaline Evolution System

  • Reactive Scaling: Regeneration speed is now determined mathematically, allowing for a smooth power curve.
  • Integrated Metabolism: Regeneration now naturally decays when out of combat.
  • Precision Rounding: Added Math.round() logic to the procedure to ensure the game engine correctly translates the variable into integer potion levels.

Combat & Detection Fixes

  • Universal Trigger: Fixed a critical logic error to ensure adrenaline builds from all damage sources, including Mob attacks, TNT, and Projectiles, rather than just player hits.
  • High-Intensity Gain: Tuned adrenaline gain to +2 per hit, making the evolution feel more responsive during fast-paced fights.

Environmental & Attribute Locking

  • Anti-Devolution Protocol: Implemented a hard-lock to prevent a "Darwinism I" potion from overriding the superior "Darwinism II" attribute set.
  • Attribute Persistence Fix: Optimized the "Respawn Safety Net" and effect expiration logic to ensure Safe Fall Distance (3.0), Knockback Resistance (0.0), and Step Height (0.6) correctly reset to vanilla defaults.

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