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Darwinism

Darwin’s Serum adapts to your environment and actions, giving you exactly what you need to survive in real time.

File Details

potion_of_darwinism-1.3.0-neoforge-1.21.1.jar

  • R
  • Feb 27, 2026
  • 41.31 KB
  • 43
  • 1.21.1
  • NeoForge

File Name

potion_of_darwinism-1.3.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:darwinism-1472450:7685207"
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New Item: Potion of Darwinism II

  • Apex Tier Adaptation: A stronger variant of the original serum with enhanced durations and effect levels.

Biological Enhancements (Attributes)

Upon application, your physiology undergoes the following permanent shifts for the duration of the effect:

  • Superior Scaling: Increased Step Height (1.0), allowing you to walk up full blocks without jumping.

  • Impact Cushioning: Safe fall distance increased to 13 blocks and fall damage reduced by 60%.

  • Titan Constitution: Drastic increase to Knockback Resistance (1.5) and Explosion Knockback Resistance (0.95).

  • Advanced Respiration: Massive Oxygen Bonus (+12) and full Submerged Mining Speed.

  • Thermal Regulation: Burning time reduced by 60%.

Reactive Evolution (Logic Upgrades)

The Adaptation Logic has been overhauled for Level II:

  • Threat Perception (Blast Shield): Automatically triggers Resistance IV for 5 seconds if Primed TNT, Creepers, or TNT Minecarts are detected within a 6-block radius.

  • Amphibious Apex: Touching water now instantly grants Dolphin's Grace II and Conduit Power II.

  • Enhanced Adrenaline:

    • Strength III triggered upon swinging.

    • Speed III triggered after sustained sprinting.

    • Haste III triggered while mining blocks.

  • Superior Vitality: Greatly improved Regeneration II kicks in at 7 hearts, while Regeneration V and Resistance IV activate when below 2 hearts.

  • Super Jump: Crouching on the ground now readies a Jump Boost VII (previously level V).

  • Cryo-Insulation: Inherited immunity to freezing in Powder Snow.