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Darwinism

Darwin’s Serum adapts to your environment and actions, giving you exactly what you need to survive in real time.

File Details

potion_of_darwinism-1.1.0-neoforge-1.21.1.jar

  • R
  • Feb 26, 2026
  • 21.77 KB
  • 4
  • 1.21.1
  • NeoForge

File Name

potion_of_darwinism-1.1.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:darwinism-1472450:7681552"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Biological Adaptations

  • The "Survival Instinct" (Haste): Using a tool or swinging your arm while facing a block (within 4 blocks) now triggers Haste II, allowing for rapid-fire excavation.
  • Emergency Stabilization: When health drops below 1 heart (2 HP), the serum enters an "overdrive" state, granting Resistance V (total invulnerability) and Regen V for 10 seconds.
  • Adrenaline Recovery: Reaching low health (below 3.5 hearts) now triggers a steady Regeneration II pulse.
  • Unstable Metabolism: When starving (below 1 shank), the serum has a 5% chance per tick to jumpstart your hunger with Saturation.

Logic & Balance Tweaks

  • Optic Sensitivity: Refined Night Vision to trigger only in near-total darkness (light level < 2).
  • Precision Mining: Scaled the mining detection raytrace to 4 blocks to perfectly match Survival reach.
  • Movement Stability: Optimized the Speed II sprint timer (3-second charge-up) to utilize persistent global variables for better performance.