promotional bannermobile promotional banner

Dark Entity

A phycological horror mod that makes survivability much harder
Back to Files

darkentity-1.0.3.jar

File namedarkentity-1.0.3.jar
Uploader
Kin90fulKin90ful
Uploaded
Sep 4, 2026
Downloads
11
Size
247.7 KB
Mod Loaders
Forge
File ID
8808987
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dark-entity-1680477:8808987")

Learn more about Curse Maven

What's new

Fixed


Corrupted villager face. The eyes were three rows too high, and the model had a wide black sun hat that looked weird.

Changed


  • Corrupted villagers no longer fight. They abduct. Attack damage is now zero, and the melee goal is gone entirely. Getting within ~2 blocks is the attack:
    • your blindfold comes off, guaranteed (same break-or-drop roll as any knock-off);
    • it picks you up and carries you across its arms, visibly;
    • it walks you to the nearest black mist, condensing one 18–30 blocks away if none exists within about a hundred;
    • on arrival it puts you down facing the mist and lets it take you.
    • You cannot get off normally. Sneak, the dismount key, and all interaction are blocked, and the server re-seats you if you ever come loose.
  • Ordinary mist exposure is suppressed for the whole journey in both the entity check and the REALISTIC sky check, so the mist coming into view on the way cannot settle it before you get a chance to fight.
  • Escape is five skill checks. Hold H to struggle; a needle sweeps the dial in ~1.1 s, and you press your jump key inside a 30° window (about a tenth of a second). Five clean checks free you, shove you clear, and stagger the villager for 10 seconds.
  • A miss costs you a banked check. Killing it also drops you. The corrupted-villager knock-off multiplier is gone — they no longer deal damage, so it had nothing left to apply to. Taking the blindfold is now part of the grab, not a hit chance.

This mod has no additional files