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Dark Caverns

A mod that adds a new dimension filled with huge caverns and caves, hidden deep below bedrock

File Details

Dark Caverns 1.1.0: The Tweaking Update! (1.16+)

  • R
  • Aug 18, 2021
  • 2.61 MB
  • 2.0K
  • 1.16.5+5

File Name

dark_caverns-1.16.5-1.1.0.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16

The Tweaking Update!

This update brings completely overhauls platinum and armor, adds a new throwable explosive and retextures the scorchhound!

 

Full changelog:

Added shroombombs: A new throwable explosive (4 gunpowder & 1 glimmershroom => 4 shroombombs)

Retextured the scorchhound (Thanks to ShroomTheShroom!)

 

Reworked platinum:

- Platinum ore can now be smelted into platinum pieces instead

- 4 platinum pieces and 4 iron ingots can be crafted into a platinum ingot

- Diamond gear can then be upgraded to platinum gear

- Platinum gear can also be upgraded into diamond gear later on if you want to (although you're wasting the platinum)

- Platinum ore also generates less frequently since it's easier to make platinum ingots now

 

Reworked armorsets stats:

- All armorsets have a toughness of 2.5

- All armorsets have 0 knockback resistance to stop netherite from being useless

 

Reworked hellstone armor:

- Wearing 1 piece gives 25% fire and lava damage resistance, 2 pieces give 50%, 3 pieces give 75% and 4 pieces gives the fire resistance effect

- The fire resistance effect given when 4 pieces are worn now only shows in the inventory (no small icon and no annoying particle effect)

 

Reworked shroomstone armor:

- Wearing 1 piece gives 25% fall damage resistance, 2 pieces give 50%, 3 pieces give 75% and 4 pieces gives full fall damage immunity

- The jump boost effect granted is now relative to the amount of armor pieces worn (1 piece = jump boost 1, 2 pieces = jump boost 2 and so on)

- The jump boost effect given when 4 pieces are worn now only shows in the inventory (no small icon and no annoying particle effect)

 

Reworked scorchsteel armor:

- Wearing 1 piece makes the invisibility effect stay 1 second after the player starts moving again, 2 pieces makes it stay 2 seconds, 3 pieces makes it stay 3 seconds and 4 pieces makes it stay 6 seconds.

- The invisibility effect emits no annoying particles (icons are still visible so that the player knows when he/she is invisible)