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Danmachi Mod

Includes monsters, status, smithing, gods, the dungeon, and more!

File Details

1.16.5-1.0.3

  • R
  • Sep 21, 2021
  • 459.38 KB
  • 159
  • 1.16.5
  • Forge

File Name

danmachi-1.0.3.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:danmachi-mod-439772:3467407")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added dungeon generation
  • Babel and god houses now actually spawn
  • Same with ore, it also actually spawns now, (this time around I made sure to check all generation to see if it was working or not)
  • Smithing anvil recipes now come from json, meaning you could add in your own recipes for the smithing anvil if you wanted to (just remember to also insert a dexterity value in config)
  • The smithing anvil shows its recipes in JEI
  • The dungeon portal no longer crashes the game (keep note it's only placeable through /setblock or /fill as it is a portal)
  • /dungeon command works
  • Added recipe for King's Blade
  • Added recipe for Alf's Lumina
  • Gods will spawn naturally in god houses
  • Guild members will spawn in babel (this'll be changed once I've built a guild)
  • The Hestia Knife has a 3d model now
  • The smithing screen now makes the rest of the world tinted, like all other utilities, which makes it look better