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Damage Indicator Plus

Damage Indicator Plus aims to display animated floating damage numbers above entities as you fight, featuring stack, combine, and hybrid modes with per-hit color scaling and deep customization.

File Details

Damage Indicator Plus

  • R
  • Mar 26, 2026
  • 52.51 KB
  • 18
  • 1.21.11
  • Fabric

File Name

damage-indicator-plus-0.1.0+1.21.11.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:damage-indicator-plus-1494913:7817883"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

v0.1.0-alpha.3

Bug Fixes

  • Fixed damage numbers appearing as a grey box or flickering on Minecraft 1.21 and newer. Numbers now display properly on all supported versions.
  • Fixed Combine mode color thresholds not working. In Combine mode, damage numbers now correctly change color as the total damage increases (white → yellow → orange → red). Previously they stayed white.

v0.1.0-alpha.2

Slider-Based Settings

All settings that use numbers (text size, duration, speed, etc.) now use draggable sliders instead of clicking through preset values. Much easier to dial in exactly what you want.

Setting Range
Text Size 0.5x – 2.0x
How Long Numbers Stay 0.5s – 6.0s
Rise Speed 0.1x – 3.0x
Pop-In Speed 0.05s – 1.0s
Merge Window (Combine mode) 0.25s – 3.0s
Individual Hit Size (Both mode) 0.3x – 1.0x

The color change thresholds in Combine/Both mode are now three separate sliders so you can fine-tune when the colors shift:

Color Change Range
White → Yellow 0.5 – 15 ❤
Yellow → Orange 1 – 30 ❤
Orange → Red 2 – 50 ❤

Attach to Entity

New toggle in the settings screen: Attach to Entity. When enabled, damage numbers follow the mob as it moves instead of staying where it was hit. Great for fast-moving mobs or fighting in the air.


Color & Appearance Options

New options for full control over how damage numbers look (edit the config file directly for now — these aren't in the settings screen yet):

  • Text color and critical hit color
  • Text opacity
  • Shadow color and opacity
  • Background panel behind the text (toggleable, with its own color and opacity)
  • Custom colors for each damage tier in Combine mode (the four stages: white/yellow/orange/red)

Both Mode Fix

In Both mode, the combined total and individual hits no longer stack on top of each other:

  • The total stays anchored near the mob's head
  • Individual hits appear above it and float upward as normal

17 Supported Versions

Now supports 17 Minecraft versions — up from just 2 in alpha 1:

1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.10, 1.21.11

Note: 1.21.9 is not supported due to a Fabric API issue in that version.

  • 1.20.1 – 1.20.4 require Java 17+
  • 1.20.5 and newer require Java 21+

Removed

  • Removed the built-in Burbank font

v0.1.0-alpha.1 — First Release

What is Damage Indicator Plus?

A client-side Fabric mod that shows floating damage numbers above mobs when you hit them — like Fortnite's damage tickers. Numbers pop in, float upward, and fade out. Only you need to install it — no server-side setup required.


Display Modes

  • Stack — Every hit shows its own number. Hit a zombie 5 times and you see 5 separate floating numbers, each fading out on its own. Max 8 visible per mob.
  • Combine — Rapid hits on the same mob merge into one growing number. Hit for 1.5, then 2, then 3 hearts and you see a single number tick up from 1.5 → 3.5 → 6.5. The color shifts as the total grows: white → yellow → orange → red.
  • Both — Shows both individual hits and a running combined total at the same time. The total is marked with a symbol (Σ, "Total:", or "DMG:").

What Shows Up

  • Damage numbers only appear for mobs you hit — you won't see other players' damage.
  • Optionally see damage dealt by your tamed pets (wolves, cats, etc.).
  • Optionally see damage you take from mobs or the environment.
  • Critical hits are marked with a ★ star.
  • All values shown in hearts (e.g., 2.5 ❤).

Animations

7 animation styles for how numbers appear and disappear:

Style What It Looks Like
Bounce Pops in big, shrinks back, then settles (default)
Elastic Springy wobble
Snap Appears almost instantly
Ease Out Starts fast, slows down
Ease In Starts slow, speeds up
Ease In-Out Gentle start and end
Linear Constant speed

You can set different styles for the pop-in and the fade-out, and adjust how fast the pop-in plays.


Custom Fonts

  • 4 built-in fonts: Default (Minecraft), Uniform, Enchanting Table, Illager Runes
  • Upload your own fonts — supports .ttf and .otf files (up to 10 MB)
  • Browse system fonts installed on your computer
  • Toggle bold, italic, and shadow for any font
  • Live preview in the font settings screen

Settings Screen

Press H (you can rebind this) to open the settings screen. Everything is organized into sections:

  • General — Turn numbers on/off, pick display mode, toggle own damage, crit stars, pet damage
  • Appearance — Text size, how long numbers stay, how fast they rise
  • Animation — Pop-in and fade-out style, pop-in speed
  • Combine Mode — Merge window, pop effect, color thresholds (only shows up in Combine or Both mode)
  • Both Mode — Total label style, individual hit size (only shows up in Both mode)
  • Font Settings — Opens a dedicated screen for picking and uploading fonts

All your settings are saved automatically.


Known Limitations

  • Client-side only — damage numbers are based on health changes your game can see, not exact server calculations. In rare cases the number might be slightly off.
  • CFF-based OpenType fonts (some .otf files) aren't supported by Minecraft. If a font doesn't load, try finding a .ttf version instead.