createcybernetics-0.4.8b-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Be sure to remove cerebral processing units before updating, or you'll just die. They need the loaded biochip now to work.
- Fixed harvester drops for Spider, Ravager, and Polar Bear
- Reworked Autoinjector system for easier future updates, and made them administer to others on shift-right-clicks
- Implemented tooltips for functional blocks
- Fixed Cortical Stack x Corpse mod bug
- Added missing crushing wheel x cyberware recipes
- Fixed skin layer config bug
- Fixed Better Combat config bug
- Added entity spawn configs for customizing spawn rates
- Added a Potion Autoinjector system
- Made Potion Autoinjector recipes appear in JEI
- Added zh_cn lang (Chinese) made by OrzMirror
- Fixed EMP Grenade recipe
- Added Apothic Attributes compat for Fine Manipulators
- Fixed Corpse compat skeleton overlays
- Added Hexborg skin overlay
- Added Anomalous Staff for Hexborg
- Improved Spider Eye shader (lag)
- Fixed Platelet Dispatcher and Stem Cell Synthesizer not working
- Patched Platelet Dispatcher Regen clearing bug
- Implemented either redstone or FE requirements for certain blocks (and compats with most FE source mods)
- Added levels to Cyberware Rejection, with being in the negative resulting in fugue states where the player's body goes on a killing spree
- Added Mantis Blades (6 variants with unique abilities, and new sound effects)
- Added FE requirements for Charging Block and Robosurgeon
- Reworked Metal Plating to now add armor, and to have an overlay when installed
- Added Biomonitor Eye Module
- Fixed Death messages bug
- Finalized Trajectory Calculator (Works with almost every projectile, except maybe ones from other mods)
- Fixed removed offhand dupe glitch
- Made removed mainhands swap handedness
- Fixed issues with missing limbs not appearing missing with certain skin overlays (isothermal, metal plating, and full borgs)
- Added SynthLungs and Parcool compat
- Reworked Cerebral Processing Unit crafting recipes
- Fixed Spelljammer negating teleport commands
- Fixed HogBoy bartering dupe method (no longer interested in components)
- Fixed Netherite dupe from Mining Shard
- Applied new cyberware to cyberentity rolls
- Implemented unused Smasher attack anims
- Fixed Smasher attachment models
- Added Humanity/Data Integrity tooltip in surgery UIs for clarity
- Added loot to bastions (including NQPU)
- Added Tutorial Shards and Lore Shards
- Added Abandoned Laboratory dungeon structure
- Fixed behind_you.exe and cyberpsychosis.exe quickhack bugs
- Added Computer and Computer Tower to use and read Written Data Shards, and a new Game Shard system
- Fixed non-block block mining bugs (slow break, and no drops)
- Added custom entities to vanilla entity tags (and added entity tag datagen)
- Fixed persistent implant inventories after removal (inventories are now dumped when implant is removed)
- Added comparator outputs to blocks that hold things (robosurgeon, surgery table, and pc tower)
- Made Titanium Grates waterloggable
- Made Datura Flower pottable
- Tweaked tooltips for implants with cooldowns
- Tweaked dragoon jump+step attribute mods
- made metal plating use armor toughness instead of armor mod
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