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CustomNPC+

CustomNPC+ is an expansion from the original CustomNPCs to backport features from newer versions while also adding features of its own.

File Details

CustomNPC+ 1.9.2

  • R
  • Apr 9, 2024
  • 12.18 MB
  • 128.1K
  • 1.7.10
  • Forge

File Name

CustomNPC-Plus-1.9.2.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:customnpc-plus-480951:5248467")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes

  • Sync / Save Scripts asynchronously on closing Player / Forge / All Npc Tabs
  • Scripted Block now renders more like a block with shadows [TileEntities do not cast sky shadows]
  • Scripted Block hover selection only shows if Block is Visible and not when not passible
  • Send Swing Event only to Serverside
  • Ping Client to Reload NPC on Url Changes
  • Scroll Bars reset when typing into Search Bars
  • Added Acceptable and NotAcceptable Availability options for Cooldown Detection
  • Added scriptCommand hook
  • Some colored blocks now render in banners correctly
  • Send PlayerData in Chunks to prevent SYNC_END overload
  • Added createNew() IItemStack
  • broadcast() for IWorld
  • has() clone in ServerCloneControllers

Fixes

  • Better MorePlayerModel+ Handling for Overlays
  • Fix Tint Hurt Damages
  • Fix HasCode() not checking for Loaded Scripts
  • Fix Item Quest on Pickup calculating Quest Reward too quickly
  • Fix setLootItem(null)
  • Casting Fixes for FakePlayer
  • Scripted Block Text Compounds not saving
  • Better Null Crate handling
  • Gui Trade Setup Cutoff
  • Fix setLore clearing item titles and other display objects
  • Banner Items Rendering Above
  • :skullclown: removed another print
  • Fix removeItem() considering ignoreNBT and ignoreDamage properly now
  • Fix set ServerCloneController
  • Fix Sound Selector not visually updating right away after choosing
  • Permission Handler error for isOp on Client Side