CustomGLTF-1.20.1-Fabric-1.1..jar
Curse Maven Snippet
What's new
## 🛠️ CustomGLTF v1.0.1 - Bug Fixes & Stability
### 🐛 Bug Fixes
• Fixed JVM / GPU Driver Crash on Startup: Fixed EXCEPTION_ACCESS_VIOLATION (0xc0000005) in nvoglv64.dll caused by OpenGL state desynchronization with Minecraft's BufferUploader during resource reloading.
• Fixed VAO / EBO State Leaks: Properly preserve and restore bound Vertex Array Objects (VAO), Array Buffers (VBO), Element Array Buffers (EBO), and cull-face states after rendering glTF scenes across all GL profiles (GL30,
GL33, GL40, GL43).
• Fixed Texture Atlas Pixel Unpack Corruption: Captured and restored GL pixel unpack parameters (GL_UNPACK_ROW_LENGTH, skip pixels/rows, alignment) during internal texture initialization.
• Fixed Crash on Invalid Config Values: RenderedModelGLProfile now handles case-insensitivity and falls back to AUTO instead of throwing an unhandled exception on bad config values.
• Improved Resource Loading Safety: Added null-checks and safe resource resolution during parallel glTF loading to prevent worker thread crashes if a model resource is missing.
• Lazy Light Texture Initialization: getLightTexture() is now retrieved lazily if queried before the game's texture manager registers dynamic textures.
This mod has no additional files

