customworlds-fabric-1.1.0.jar
Curse Maven Snippet
What's new
Added
/cw config worldedit <true|false>- let every player (not just OPs) use WorldEdit commands in a specific dimension, without granting them OP. WorldEdit is creative-only for everyone, OPs included (survival players are refused). Requires WorldEdit to be installed; no build/block limits are enforced, it's an admin-trust decision per world./cw config worldspawn [<pos>] [<angle>]- set a custom spawn point for a custom dimension (used the first time any player arrives with no remembered position). No arguments uses your current position/facing;resetreverts to the automatic safe-spawn search./cw create <name> <type> [seed] [structures]- optional trailing flag to disable structure generation (villages, strongholds, etc.) for a new world. Defaults totrue(vanilla behavior) when omitted.
Fixed
- World border no longer leaks between dimensions. Vanilla only gives the overworld
its own border; every other dimension (nether, end, and therefore every custom world)
shared that same border object by default. Running
/cw config worldborderin one custom world was silently rewriting the overworld's border and every other custom world's border at the same time. Every dimension now gets its own independent border. - Fixed a related, not-yet-reported issue at the same root cause: a custom dimension's
spawn point was aliased to the overworld's, so vanilla's own
/setworldspawnused inside a custom world would have corrupted the real overworld spawn point.
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