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Custom Races Framework

Races and origins no matter the need, you can create one with ease.
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customraces-fabric-1.20.1-1.0.0-b193a.jar

File namecustomraces-fabric-1.20.1-1.0.0-b193a.jar
Uploader
Azure_DdraigAzure_Ddraig
Uploaded
Aug 24, 2026
Downloads
18
Size
1.0 MB
Mod Loaders
Fabric
File ID
8724294
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:custom-races-framework-1631130:8724294"

Learn more about Curse Maven

What's new

📜 Custom Races Framework — Update Highlights (v1.0.0-b189a to v1.0.0-b193a)

⚔️ Combat & Mod Integrations (Better Combat, Epic Fight, Custom Mobs, RPG Mounts)

  • Better Combat Integration:
    • Weapon attack range and melee reach now dynamically scale with your race's size so giant races hit targets at natural distances.
    • Added combo attack damage multipliers for Dual Wield Mastery (+20%), Counter Attacks (+50% after taking a hit), and Critical Strike boosts.
    • Race-restricted weapons are blocked and disarmed during attack combos.
  • Epic Fight Integration:
    • Fully synchronized Epic Fight stamina, stamina regeneration, poise/weight, impact, and armor penetration with your race traits and passives.
    • Entering battle mode with forbidden weaponry automatically disarms and alerts you.
  • Custom Mobs Integration & Minion Follow AI:
    • Summoning minions now properly spawns custom creatures created in Custom Mobs instead of defaulting to vanilla pigs.
    • Summoned minions (custom creatures, wolves, or monsters) now actively follow you within 4–8 blocks, teleport if separated, and attack enemies fighting you.
  • RPG Mounts Framework Integration:
    • Enforced mount inability drawbacks (e.g. inability to ride horses, striders, or boats).
    • Mount passives like Pack Leader now grant ridden mounts +30% movement speed and +20 bonus health.
    • Fixed rider seat alignment so scaled players sit properly in the saddle without sinking or floating.

✨ Custom Particles, Codex & Ability Descriptions

  • Custom 3D Particle Placement & Form Conditions:
    • Races can now emit particle auras anchored to specific body locations: Head, Eyes, Feet, Hands, Body, or Ambient air.
    • Added form conditions so particle effects can be set to Always, Base Form Only, or Transformed Form Only.
    • Full support for modded particle IDs from magic and combat mods.
  • In-Game Ability Descriptions & Codex:
    • Hovering over any passive ability or drawback in the Codex, Race Selection screen, or Race Creator now displays clear tooltips explaining exactly what the ability does and the stat bonuses it provides.
  • Expanded Iron's Spells 'n Spellbooks Support:
    • Full casting support for continuous beams, channeled rays (Ray of Frost, Ray of Siphoning), charging spells (Lightning Lance), and traps through race keybinds.
  • Custom Cooldowns & Equipment Restrictions:
    • Configurable cooldown timers (in seconds) for active ability slots 1–5 in both base and transformed forms.
    • Added a dedicated restricted equipment and diet system, preventing races from equipping forbidden weapons/armor or eating restricted foods.

🏹 Passive Abilities & Drawbacks Overhaul

  • Active Arrow & Projectile Deflection:
    • The Arrow Deflection passive now physically deflects incoming enemy arrows, fireballs, and tridents within 3 blocks, reversing their direction with electric sparks and a shield-clash sound.
  • Night & Underground Cave Miner:
    • Night Miner now triggers when mining underground (below Y=55) or inside dark caves regardless of surface daytime, ensuring miners always get their Haste mining speed boost.
  • Smooth Magnet Aura with Drop-Delay Protection:
    • Magnet Aura now smoothly pulls items toward your chest instead of instantly snapping them into your face.
    • Freshly dropped items (using Q) respect vanilla pickup delay so you can drop items without them being sucked back immediately, and crouching temporarily pauses the pull.
  • Dynamic Desert Dehydration:
    • Dehydration now accurately detects all hot/arid biomes (including modded desert dimensions) using temperature thresholds, causing exhaustion when exposed to the sun and clearing instantly in water or rain.
  • Weapon Drawback Enforcement:
    • Strictly enforced No Shield, No Bow, and No Trident drawbacks to disarm forbidden weapons from both mainhand and offhand.

🎥 Camera Scaling & First-Person Compatibility

  • Pehkui Camera Scaling & Aspect Ratio Fix:
    • Fixed an issue where Pehkui scales were being double-multiplied. First-person eye height and third-person camera distances are now synchronized with body height, eliminating FOV warping and distorted camera angles on scaled races.
  • Custom Ability Projectiles:
    • Added support for active abilities to launch custom projectiles (magic missiles, fire shards, tridents, or Custom Mobs projectiles) along your look direction with custom speed and sound effects.
  • Better Combat & First-Person Model Compatibility:
    • Automatically hides 3D head features (horns, ears, snout, halo) when in First Person camera mode to completely prevent your skull from clipping into your view during attacks.

🛡️ Dedicated Server Stability

  • Server Crash Fix:
    • Completely isolated client interface code and renderers from dedicated server environments, eliminating startup crashes on Forge, Fabric, and MohistMC servers.

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