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Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.
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custom_mobs-fabric-1.20.1-1.0.0-b146a.jar

File namecustom_mobs-fabric-1.20.1-1.0.0-b146a.jar
Uploader
Azure_DdraigAzure_Ddraig
Uploaded
Jul 30, 2026
Downloads
15
Size
569.1 KB
Mod Loaders
Fabric
File ID
8543263
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:custom-mobs-framework-1601972:8543263"

Learn more about Curse Maven

What's new

Resolves #112

Bug Fixes & Feature Improvements

  • Dual Raid Radii Settings: Separated mob spawning distance (Spawn Radius, default 16) from player escape/warning distance (Escape Radius, default 32) in Raid Blocks. Raid monsters now spawn in close proximity to the spawner block while giving players a wider active combat arena.
  • Amphibious AI Navigation: Mobs with the AMPHIBIOUS goal now dynamically switch pathfinding between land walking (GroundPathNavigation) and fluid swimming (WaterBoundPathNavigation), allowing smooth transitions when moving in and out of water.
  • Configurable Boss Health Bars: Custom mobs can now feature customized Boss Health Bars on screen with configurable titles, bar colors, notch styles, and activation ranges.
  • Elite & Boss Name Icons: ⭐ icons are prepended to Elite mob nameplates and ☠️ icons are prepended to Boss mob nameplates for quick visual identification.
  • Localized Raid Rewards & Hover Tooltips: Raid reward lists in both the Bestiary and Raid Editor now display clean localized item names (e.g., Diamond instead of minecraft:diamond) and interactive hover tooltips showing item IDs, drop chances, item counts, and command details.
  • AI Goal Parameter Descriptions: Fixed parameter input labels and added tooltips in the Mob Creator for FLY_HOVER, FIRE_TRAIL, RETURN_TO_SPAWN, STALK, SWIM_UNDERWATER, USE_ABILITY, and AMPHIBIOUS.

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