Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.
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custom_mobs-forge-1.20.1-1.0.0-b112a.jar

File namecustom_mobs-forge-1.20.1-1.0.0-b112a.jar
Uploader
Azure_DdraigAzure_Ddraig
Uploaded
Jul 17, 2026
Downloads
122
Size
544.3 KB
Mod Loaders
ForgeNeoForge
File ID
8452603
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8452603")

NeoForge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8452603")

Learn more about Curse Maven

What's new

Added

  • Added scrollbar and mouse scroll wheel support to the custom mobs list in the creator sidebar.
  • Added a search box to the RPG Mob Spawner block configuration screen to filter custom mobs.
  • Added a string-based params Map to LootItemData (matching the AI goals system) to store raw text input fields.

Fixed

  • Fixed a major bug where playtesters could not click on or edit the Loot tab textboxes (Loot Chance, Min Qty, Max Qty) because hidden widgets from other tabs (like the General tab's multi-line loreField) were blocking clicks.
  • Fixed textboxes resetting, freezing, or locking up on the Loot tab by reading and parsing values from the new string parameter map instead of writing directly to double/integer fields.
  • Fixed coordinates, layout rendering, and click boundaries on the Spawner screen to accommodate the new search bar.

Removed

  • Removed inactive/hidden widgets from the screen's active child hierarchy when switching tabs, preventing background inputs from intercepting mouse clicks.

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