custom_mobs-forge-1.20.1-1.0.0-b110a.jar
Curse Maven Snippet
What's new
Summary of Changes (Builds 107a to 110a)
Spawner Redstone & Cooldown Options (Build 107a)
- Redstone Control: Mob spawners can now be set to "Redstone Pulse Only", meaning they will only spawn mobs when they receive a redstone signal.
- Cooldown Timer: Added a customizable spawner cooldown in seconds to easily control how much time must pass between spawn attempts.
- Spawner Tooltips: Added helpful hover-over tooltips to explain every setting in the spawner editor screen.
Attack Direction & Damage Fix (Build 107a)
- AOE Sweep Damage: Fixed a bug where area-of-effect (AOE) attacks dealt no damage because the server disagreed with where the mob was looking. Attacks now use the mob's actual body rotation, ensuring damage connects reliably.
Loot Editor Improvements (Build 108a)
- Independent Saving: Leaving a loot setting field blank or entering an invalid value will no longer break saving for all other loot settings.
- Auto-Saving: The loot editor now automatically saves your changes immediately when you switch drops or tabs.
Animation Textbox Character Limit (Build 109a)
- Longer Names Allowed: Increased the text box limit for animation names from 32 characters to 512, preventing long file names/keys from being cut off.
Animation Stuck Fix, Ability Settings, & Idle Behavior (Build 110a)
- Chasing Animation Fix: Fixed a bug where mobs would get stuck playing their attack animation (sliding along the ground) while running towards a player. Mobs now walk or run normally and only play their attack animation when they get close enough to swing.
- Customizable Ability Defaults: Created a new file (
config/CustomMobs/abilities.json) that allows you to configure the default cooldowns, power levels, durations, and particles for all 38 active and passive abilities. Selecting an ability in the creator UI will now load these custom defaults. - New "Idle" AI Action: Added a new AI behavior called
IDLEthat forces the mob to stand completely still (blocking movement and looking) and play a chosen animation for a set duration.
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