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Custom Capes

This Mod adds the ability to add custom capes to your player including gifs and normal images with a resolution up to 1024x512 you can also see other capes and vice versa and it also works with elytra models and wavey capes
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capesmod-3.3.0.jar

File nameCustom-Capes-3.3.0-forge-1.20.1-1.20.6-obf.jar
Uploader
SWKGAMING_SWKGAMING_
Uploaded
Nov 14, 2026
Downloads
1
Size
3.3 MB
Mod Loaders
Forge
File ID
9605521
Type
R
Release
Supported game versions
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:custom-capes-1628199:9605521"

Learn more about Curse Maven

What's new

  • New GUI
  • The cape library shows its capes a page at a time, and the cape switches are sorted under three tabs: Effects, Motion and Extras
  • Collection collabs: invite other players by name to add their own capes to one of your collections. They say yes or no on their creator page, add and take out their own capes, and can leave whenever they like. You can take out anyone and any cape. Up to 10 players per collection
  • Crosshair: a new Crosshair... button in the wardrobe. Pick a cross, dot, circle, square or arrow and set its size, gap, thickness, opacity and colour, with a centre dot and a black or white outline, or paint your own pixel by pixel. Only you see it
  • Boat skins: a new Boat Skins... button in the wardrobe. Paint a skin for your boat, starting from any wood's own look, or import a picture or a resource pack. Everyone with the mod sees it on the boat you drive. Rafts keep their own look. There is a Boat of the Week too
  • Hitboxes: a new Hitboxes... button in the wardrobe. Set the colour and opacity of hitboxes for players, mobs, items and everything else, hide any of them, make the lines thicker, and turn the eye line and look line on or off with colours of their own. Show them in game with F3+B as usual
  • Imported models look exactly as they were made: Blockbench models (mesh parts too) and resource-pack models keep their real shape and texture instead of being turned into voxels, on weapon and tool skins, hats, wings, scarves, tails, pets and nameplates. Editing one in the editor turns it into voxels
  • The weapon and tool skin painter's mirror has four settings: off, left-right, up-down and corner to corner

This mod has no additional files