File Details
cfextra-1.3.jar
- R
- May 11, 2026
- 547.87 KB
- 382
- 1.20.1
- Forge
File Name
cfextra-1.3.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
**v1.3**
**{Gamerules}**
/gamerule infinityBurnoutDuration (default: 12)
/gamerule infinityBurnoutOnToggle (default: false)
-# This command is useful for server admins and for players playing with friends who want to slightly "balance" Limitless
/gamerule vowCooldown (default: 300)
/gamerule vowDuration (default: 30)
/gamerule vowCEAmount (default: 1000)
/gamerule hwbDamageReductionPercent (default: 50)
/gamerule hwbCooldown (default: 20)
/gamerule hwbCEPerTick (default: 3)
/gamerule markAlliesEnabled (default: true)
/gamerule markAlliesPreventFriendlyFire (default: true)
/gamerule markAlliesCooldown (default: 1)
/gamerule markAlliesCECost (default: 500)
/gamerule markAlliesRadius (default: 10)
/gamerule markAlliesDuration (default: 15)
/gamerule finalVowCooldown (default: 300)
/gamerule finalVowDuration (default: 15)
/gamerule finalVowBurnoutDuration (default: 60)
/gamerule finalVowPerfectBodyExtend (default: true)
# {Balance}
Infinity can no longer be used during ability_disable, burnout
Infinity now turns off when affected by ability_disable, burnout
*(Jacob's Ladder & Angel CT rejoice!)*
# {New Moves}
**Calamitous Shrine** has gained three abilities
**Hollow Wicker Basket**
Incoming damage from Malevolent Shrine (Incomplete Shrine too) should be reduced
All techniques deal half damage
For now, the sphere is done via effects; I have no idea how to do VFX with Photon
I'll likely add this as a 3D model later (something like a sphere/cube)
Music plays during HWB, stops when deactivated
(Plays for 15 seconds, then fades)
(Escape from DE Unlimited Void coming soon)
**Random Binding Vow**
Uses a random binding vow (not from the Cursed Fate mod or any other)
Gives random effects (a couple of buffs + debuffs)
Might even give cursed energy, or take it away
(Full gambling)
**Final Binding Vow**
User can use a final binding vow that grants buffs for 15 seconds
With Perfect Body, they last 30 seconds; can be used when below 50% HP
Technique damage is increased; after the buffs end, Burnout is applied for 1 minute
**LIMITLESS**
**Mark Allies**
Now Gojo users can mark their allies (only in Domain), who can then walk within the Infinite Void domain expansion. (It probably works jankily)
**Gojo Dash & Black Flash Variation**
Now, when Gojo lands a Black Flash, it deals damage with a musical track, and also applies a "Heart Damage" effect that slows down & damaging the enemy
**CURSED PARTNERS**
Yuta now has Rika's inventory via the /rika command
He can store any of his items in that inventory; they are saved and persist even after changing techniques (and once you switch back to it, you can view your inventory again!)
Admins can view other players (Rika's) inventory via /rika check <nickname>
**{Fixes}**
/gamerule toggleInfinityCEDrain is fixed; now it actually drains the specified amount of CE
---
**Comment:**
I know HWB might look "cringey" right now because it's just "built" out of particles. In some future update, I might change it to a model. I repeat, I don't know how to do VFX, LOL.
Escape from Unlimited Void will probably be done in the next update
---
Please DM me if you find any bugs or have any suggestions, etc.
Discord link: discord.gg/JrcTehFKFG

