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CursedFate | Extra Abilities

This addon adds new cursed abilities for Cursed Techniques (not every)

File Details

cfextra-1.3.jar

  • R
  • May 11, 2026
  • 547.87 KB
  • 382
  • 1.20.1
  • Forge

File Name

cfextra-1.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cursedfate-extra-abilities-1535002:8073319")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

**v1.3**

**{Gamerules}**
/gamerule infinityBurnoutDuration (default: 12)
/gamerule infinityBurnoutOnToggle (default: false)  
-# This command is useful for server admins and for players playing with friends who want to slightly "balance" Limitless

/gamerule vowCooldown (default: 300)
/gamerule vowDuration (default: 30)
/gamerule vowCEAmount (default: 1000)
/gamerule hwbDamageReductionPercent (default: 50)
/gamerule hwbCooldown (default: 20)
/gamerule hwbCEPerTick (default: 3)

/gamerule markAlliesEnabled (default: true)
/gamerule markAlliesPreventFriendlyFire (default: true)
/gamerule markAlliesCooldown (default: 1)
/gamerule markAlliesCECost (default: 500)
/gamerule markAlliesRadius (default: 10)
/gamerule markAlliesDuration (default: 15)

/gamerule finalVowCooldown (default: 300)
/gamerule finalVowDuration (default: 15)
/gamerule finalVowBurnoutDuration (default: 60)
/gamerule finalVowPerfectBodyExtend (default: true)

# {Balance}
Infinity can no longer be used during ability_disable, burnout
Infinity now turns off when affected by ability_disable, burnout  
  *(Jacob's Ladder & Angel CT rejoice!)*

# {New Moves}

**Calamitous Shrine** has gained three abilities

  **Hollow Wicker Basket**  
   Incoming damage from Malevolent Shrine (Incomplete Shrine too) should be reduced  
   All techniques deal half damage  
   For now, the sphere is done via effects; I have no idea how to do VFX with Photon  
   I'll likely add this as a 3D model later (something like a sphere/cube)  
   Music plays during HWB, stops when deactivated  
   (Plays for 15 seconds, then fades)  
   (Escape from DE Unlimited Void coming soon)

  **Random Binding Vow**  
   Uses a random binding vow (not from the Cursed Fate mod or any other)  
   Gives random effects (a couple of buffs + debuffs)  
   Might even give cursed energy, or take it away  
   (Full gambling)

  **Final Binding Vow**  
   User can use a final binding vow that grants buffs for 15 seconds  
   With Perfect Body, they last 30 seconds; can be used when below 50% HP  
   Technique damage is increased; after the buffs end, Burnout is applied for 1 minute

**LIMITLESS**
**Mark Allies**  
  Now Gojo users can mark their allies (only in Domain), who can then walk within the Infinite Void domain expansion. (It probably works jankily)

**Gojo Dash & Black Flash Variation**  
   Now, when Gojo lands a Black Flash, it deals damage with a musical track, and also applies a "Heart Damage" effect that slows down & damaging the enemy

**CURSED PARTNERS**
Yuta now has Rika's inventory via the /rika command  
   He can store any of his items in that inventory; they are saved and persist even after changing techniques (and once you switch back to it, you can view your inventory again!)
 Admins can view other players (Rika's) inventory via /rika check <nickname>

**{Fixes}**
/gamerule toggleInfinityCEDrain is fixed; now it actually drains the specified amount of CE

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**Comment:**

I know HWB might look "cringey" right now because it's just "built" out of particles. In some future update, I might change it to a model. I repeat, I don't know how to do VFX, LOL.

Escape from Unlimited Void will probably be done in the next update

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Please DM me if you find any bugs or have any suggestions, etc.
Discord link: discord.gg/JrcTehFKFG