Description
Cursed Armor
Opening chests, barrels, and other loot containers now comes with a risk — a hidden entity known as Cursed Armor may awaken and attack.
This isn’t a normal mob. (it definently isnt a zombie i made invisible and hid the particle effects then made silent)
This is a force that equips itself with gear and weapons, appearing only as the armor it wears. It strikes with minimal warning, turning every structure into a potential trap.
The core idea and motivation for this mod was inspired by Majrusz’s Progressive Difficulty.
My mod builds on their concept, expanding it into a system with much deeper customization.
⚔️ Features
- 📦 Loot Traps
Opening naturally generated containers can spawn Cursed Armor. - 🧠 Smart Detection
Only triggers on loot-generated containers — player-placed chests and minecart chests are ignored. - 🧱 Structure Awareness
Fully supports structure checks and blacklists (villages, etc.). - 🌍 Dimension Scaling
Spawn chances increase as players progress through dimensions. - 🎲 Advanced Spawn System
- Base chance + container bonuses
- Loot table modifiers
- Dimension-based scaling
- Multiple rolls per container if desired
- 🧰 Custom Gear Presets
Define full armor + weapon sets for the Cursed Armor to use. - 🏛️ Structure-Based Presets
Certain gear only appears in specific structures
(e.g. miners in mineshafts, brutes in bastions) - 🔊 Immersive Effects
- Optional spawn particles
- Optional sound on spawn (Armor equip sound effect)
- Completely silent enemies otherwise
- 🧹 No Free Loot
Cursed Armor drops nothing by default.
⚙️ Fully Configurable
Everything is adjustable:
- Enable/disable container types (chests, barrels, shulkers, minecarts)
- Fine-tune spawn chances per container type
- Add loot table and dimension bonuses
- Blacklist dimensions, structures, or containers
- Control progression scaling behavior
- Customize gear presets and restrictions
View Config
["spawn settings"]#Base chance for Cursed Armor to spawn when opening a valid unopened loot container#This chance is modified further by block, loot table, and dimension bonus entries below#Default: 0.25#Range: 0.0 ~ 1.0base_spawn_chance = 1.0#Number of spawn rolls performed each time a valid container triggers#Each roll uses the final calculated spawn chance independently#Default: 1#Range: 1 ~ 5rolls_per_instance = 1#If true, once a container has been checked once, it will never trigger again#Default: trueone_check_per_container = false#Maximum final chance per roll after all bonuses are added together#Helps prevent stupidly high values from stacking too hard#Default: 2.0#Range: 0.0 ~ 5.0max_final_spawn_chance = 2.0#If true, particles will appear when Cursed Armor spawns#Default: trueenable_spawn_particles = true#If true, Cursed Armor plays the armor equip sound when it spawns#Default: trueenable_spawn_sound = true["container toggles"]#If true, normal chests can trigger Cursed Armor#Default: trueenable_chests = true#If true, trapped chests can trigger Cursed Armor#Default: trueenable_trapped_chests = true#If true, barrels can trigger Cursed Armor#Default: trueenable_barrels = true#If true, supported shulker containers can trigger Cursed Armor#This includes Lootr shulker containers if Lootr is installed#Default: trueenable_shulker_boxes = true#If true, minecart chests can trigger Cursed Armor#Default: trueenable_minecart_chests = true["container bonus options"]#Extra spawn chance added if the triggered container is a normal chest#Default: 0.0#Range: -5.0 ~ 5.0chest_extra_spawn_chance = 0.0#Extra spawn chance added if the triggered container is a trapped chest#Default: 0.25#Range: -5.0 ~ 5.0trapped_chest_extra_spawn_chance = 0.25#Extra spawn chance added if the triggered container is a barrel#Default: 0.0#Range: -5.0 ~ 5.0barrel_extra_spawn_chance = 0.0#Extra spawn chance added if the triggered container is a supported shulker box#Default: 0.0#Range: -5.0 ~ 5.0shulker_box_extra_spawn_chance = 0.0#Extra spawn chance added if the triggered container is a minecart chest#Default: 0.0#Range: -5.0 ~ 5.0minecart_chest_extra_spawn_chance = 0.0["spawn bonus options"]#If true, dimension bonus chances become permanently active once the player has visited that dimension#Default: truedimension_bonus_unlocks_globally = true#Extra spawn chance added if the opened container is in one of these dimensions#Format: "namespace:path=chance"dimension_extra_chances = ["minecraft:overworld=0.0", "minecraft:the_nether=0.25", "minecraft:the_end=0.5"]#Extra spawn chance added if the container uses one of these loot tables#Format: "namespace:path=chance"loot_table_extra_chances = ["minecraft:chests/simple_dungeon=0.0", "minecraft:chests/abandoned_mineshaft=0.0", "minecraft:chests/desert_pyramid=0.0", "minecraft:chests/jungle_temple=0.0", "minecraft:chests/shipwreck_supply=0.0", "minecraft:chests/stronghold_corridor=0.0", "minecraft:chests/woodland_mansion=0.0", "minecraft:chests/ancient_city=0.0", "minecraft:chests/bastion_treasure=0.0"]#If true, when a new dimension bonus is unlocked globally, it replaces the currently active unlocked dimension bonus#instead of being added on top of earlier unlocked dimensions#Default: falseset_as_new_dimension_spawn_chance_value = false#Defines the progression order for dimension bonus unlocks#The last visited dimension in this ordered list becomes the active one when replacement mode is enabled#Default: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]dimension_spawn_chance_progression_order = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]["blacklist options"]#Loot tables that should never allow Cursed Armor to spawn#Format: "namespace:path"blacklisted_loot_tables = ["minecraft:chests/spawn_bonus_chest"]#Dimensions where Cursed Armor should never spawn#Format: "namespace:path"blacklisted_dimensions = []#Specific container block IDs that should never trigger, even if otherwise valid#Format: "modid:block_name"blacklisted_container_blocks = []#Structure IDs or structure tags where Cursed Armor should never spawn#Useful for things like villages or other safe structures#Accepted formats:# Structure ID: ["minecraft:village_plains","minecraft:village_savanna"]# Structure tag: ["#minecraft:village"]#Default: ["#minecraft:village"]blacklisted_structures = ["#minecraft:village"]["mob settings"]#Bonus health added to the spawned mob. A vanilla zombie starts at 20 HP.#Default: 10.0#Range: 0.0 ~ 1000.0bonus_health = 0.0["mob gear"]#List of full gear presets the spawned zombie can use#Format: "preset_name=helmet|chestplate|leggings|boots|mainhand"#Use "empty" for any slot you want left blankcustom_gear_presets = ["leather=minecraft:leather_helmet|minecraft:leather_chestplate|minecraft:leather_leggings|minecraft:leather_boots|minecraft:stick", "chainmail=minecraft:chainmail_helmet|minecraft:chainmail_chestplate|minecraft:chainmail_leggings|minecraft:chainmail_boots|minecraft:stone_sword", "iron=minecraft:iron_helmet|minecraft:iron_chestplate|minecraft:iron_leggings|minecraft:iron_boots|minecraft:iron_sword", "gold=minecraft:golden_helmet|minecraft:golden_chestplate|minecraft:golden_leggings|minecraft:golden_boots|minecraft:golden_sword", "diamond=minecraft:diamond_helmet|minecraft:diamond_chestplate|minecraft:diamond_leggings|minecraft:diamond_boots|minecraft:diamond_sword", "netherite=minecraft:netherite_helmet|minecraft:netherite_chestplate|minecraft:netherite_leggings|minecraft:netherite_boots|minecraft:netherite_sword"]#If true, certain presets can be restricted to certain dimensions#Default: trueenable_dimension_preset_restrictions = true#If true, preset groups unlock permanently per player once that player has visited that dimension#Default: truedimension_presets_unlock_globally = true#List of which presets are restricted to which dimensions#Format: "dimension=preset|preset|preset"dimension_restricted_presets = ["minecraft:overworld=leather|chainmail", "minecraft:the_nether=iron|gold", "minecraft:the_end=diamond|netherite"]#If true, when a new dimension preset group is unlocked globally, it replaces the currently active unlocked preset group#instead of being merged with earlier unlocked preset groups#Default: falseset_as_new_dimension_preset_list = false#Defines the progression order for dimension preset unlocks#The last visited dimension in this ordered list becomes the active one when replacement mode is enabled#Format: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]#Default: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]dimension_preset_progression_order = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]#Presets restricted to specific structures#These presets are added to the current dimension preset pool when inside the listed structure#Accepted formats:# Structure tag: "#minecraft:mineshaft=miner"# Structure ID or multiple entries: "minecraft:bastion_remnant|#minecraft:ruined_portal=brute"#Left side = structure ids and/or structure tags separated by |#Right side = preset names separated by |structure_restricted_presets = ["#minecraft:mineshaft=miner", "minecraft:bastion_remnant|#minecraft:ruined_portal=brute"]#If true, when structure restricted presets are found, they replace the dimension preset pool entirely#If false, they are added to the current dimension preset pool#Default: falsestructure_presets_replace_dimensional_preset = false
🔧 Compatibility
- ✅ Built to work with Lootr (including Lootr minecart containers and shulkers)
- ✅ Designed for modpacks
- ✅ Lightweight and server-friendly
🧪 Future Plans
- 🩸 Cursed Loot-Only Mode
An optional mode that disables all spawn chance calculations entirely.
Cursed Armor will instead, only spawn if cursed gear is actually present inside the container. - ⚔️ Dynamic Gear Extraction
Instead of using presets, Cursed Armor can be equipped directly from the loot inside the container itself — turning the chest into the source of the threat.
- 🩸 Cursed Loot-Only Mode


