CultCraft

Craft your Crown, build a shrine, and sacrifice your followers as a God. Power system is very loosely based upon Lord of the Mysteries [LOTM].
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cultcraft-0.0.3.jar

File namecultcraft-0.0.3.jar
Uploader
VernadainVernadain
Uploaded
Sep 6, 2026
Downloads
57
Size
5.1 MB
Mod Loaders
NeoForge
File ID
8818512
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cultcraft-1635563:8818512"

Learn more about Curse Maven

What's new

  • V 0.0.3

  • Aura: Distance scales with tier and is standardized.

    • Each tier = +7 block radius

  • Movement/Blink: Distance scales with tier and is standardized.

    • Each tier = +7 block radius

  • Artifacts:

    • Now have negative effects (aka Curses) when made.

    • Certain abilities will be able to suppress/weaken the tier of the curse, suppress certain curses, etc.

      • Currently only Death has this ability.

    • The rate of occurrence, radius, and efficacy is dependent on the tier of the artifact.

      • There is a general list of negative effects and various authority specific curses.

      • Tier 1/2 Artifacts = 1 Curse

      • Tier 3 = 1 or 2 Curses (50%/50%)

      • Tier 4/5 = 2

      • Tier 6 = 2 or 3

      • Tier 7 = 3

  •  Sanity:

    • Equal to 2x max health

    • Resistance should function at 33% efficiency for sanity damage

    • Regen should function at 33% efficiency for sanity regen

    • Wither should damage sanity at 33% efficiency

    • Sanity, whenever your max health were to change, auto change/fix sanity current % to the corresponding amount per the max health

  • Regen:

    • Cures poison by 1 tier above

      • Ex: Regen 1 cures Poison 2

  • War: To Tier 5

  • Pestilence: To Tier 5

  • Famine: To Tier 5

    • Divine Ingredient: Now loans for 1.5 minutes rather than permanent if the blood is 1 or more tiers above the user

  • Death: To Tier 5

  • Crimson Moon: To Tier 5

  • Sun: To Tier 5

  • Vassalization fixed

    • Removed redundant ritualvassalizationmanager and consolidated the ritual stuff.

    • Info persists across leaves (though not fully with server ends)

      • Requires double check

  • Villagers will be able to sell artifacts/scrolls:

    • Cleric: Sells a random artifacts at 3% chance from tier 1 to 5 (based on the level of the cleric)

    • Librarian: Sells 4x scrolls at 5% chance from tier 1 to 5 (based on the level of the librarian)

  • Next Update (Rough and subject to change):

    • Sky will be brought to tier 5 next update since I need to make a tornado model

    • New Authorities (Very subject to change and no guarantee for any to come next update):

      • Abundance: Plants, Regen, Life

      • Chronicles: Time, Sand, History

      • Thresholds: Space, Teleportation, Cosmos

      • Civilization: Crafting, Robots, Artifacts (This will be the most artifact influenced path)

      • Fortune: Luck, Possibility, Chaos (This will introduce a new fortune/misfortune system).

      • Commerce: Trade, Deals, Emeralds (This will revolve around the new contract system I've introduced with Sun's Tier 5)

 

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