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Cubic Combat Simulator

A war of red and blue units, lots of opportunities and a fun game with friends

File Details

CCSM 0.5.7-1.20.1

  • R
  • Aug 10, 2024
  • 5.97 MB
  • 113
  • 1.20.1
  • Forge

File Name

CCSM-0.5.7_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cubic-combat-simulator-951215:5613383")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

UPDATE 0.5.7:


NEW

–A long-awaited change! Now all ranged units will not wait for enemies to attack them. Now, if an enemy unit enters a certain radius of a ranged unit, then this unit will immediately start attacking the enemy with projectiles (just like in TABS). Prior to this change, units were reloading shells at the beginning of the battle and were not ready for battle

 

–Now long-range units will not shoot from a long distance unless their enemy is in a certain radius for each long-range unit. For example, before the Ninja attacked enemies with shurikens from absolutely any distance, but now the Ninja attacks if the enemy is a maximum of 10 blocks away from him


FIXES

1. Fixed the order of unit spawners in the creative tabs
2. Fixed a bug that caused the game to crash if an enemy unit was hit while controlling the Shogun
3. Fixed a bug that caused the Shogun to not use his ability
4. Fixed a bug where if a player controls a unit that has the ability to jump or charge, then when using this ability, the unit moved 2 times slower than when the player is not controlling this unit
5. Fixed bugs related to the use of the ability of controlled units
6. Fixed a bug where the player who controls the Valkyrie could not adjust the flight altitude. Now the height of the Valkyrie can be adjusted by the direction of the player
7. Fixed a bug where when a player tried to remove one of the units, the unit could take damage and not get out. Now the unit in the placement mode will be removed instantly when the player receives damage
8. Fixed a bug that caused all ranged units to move much faster than melee units
9. Fixed a bug that caused Blue Zeus thunderbolts to not pass through units
10. Fixed a bug where the player who controls the unit could not attack the Snake Archer's snakes and the Scarecrow's crows


CHANGES

1. Now all units are moving a little faster than before
2. Now the ability to blink in the placement state (before the start of the battle) has been added to all units
3. Improved textures of Berserker, Valkyrie and Jarl
4. Improved animations of some units
5. The Valkyrie's flight speed has been lowered
6. Valkyrie now has the Valkyrie Charge ability
7. Knight now has the Knight Charge ability
8. Added AOE attack to The King
9. Updated the spawner model of units: Catapult; Wheelbarrow; Longship; Mammoth; Da Vinci Tank
10. Now the Mammoth can only deal damage to small units under it, and only if the Mammoth is moving at that moment
11. The Musketeer now emits particles after he attacks with a musket
12. The knockback resistance values of all units have been changed
13. Now Potion Seller, instead of poisoning enemies with its potions, deals damage to the area and slows them down
14. Now the Dragon attacks in a beam of fire at a distance of 15 blocks, which deals 5 damage per second in the same way as in TABS
15. Now players can't control the Dragon
16. Improved the Snake Archer's snake model and texture
17. Added death animation to Dragon, Hwacha, Ballista, Catapult and Wheelbarrow
18. Added kicking ability for Dragon Carrier